Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Joann Dickman's work ends up coming home with Joann Dickman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Scout (Courier). |
3 |
27 |
Perform an exemplary service for the scouts. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Surveyor (Scout). |
4 |
29 |
Continued as Scout (Courier). |
4 |
30 |
Joann Dickman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
30 |
Failed to qualify for Physician (Scholar). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
34 |
A mission goes wrong; Joann Dickman and several others are captured and mistreated by the enemy. Gain Joann Dickman's jailer as an Enemy. |
6 |
34 |
Became a Merchant (Free Trader). |
6 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
41 |
Imperial trade restrictions force Joann Dickman out of business. |
8 |
41 |
Became a Drifter (Scavenger). |
8 |
42 |
Joann Dickman do not know what happened to Joann Dickman. There is a gap in Joann Dickman's memory. |
9 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
46 |
Joann Dickman secretly provide religious rites for a dying leader or noble, although they do not share Joann Dickman's faith. Gain an Ally in the family and a Rival who disagrees with Joann Dickman's choice. |
10 |
46 |
Continued as Believer (Missionary/Humanitarian). |
10 |
47 |
Joann Dickman accepted an offer of inducements to betray Joann Dickman's faith. Gain 130,000 in cash. |
10 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
50 |
Switched to Drifter (Barbarian). |
11 |
51 |
Joann Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Retired. |
12 |
54 |
Gained a contact. |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
14 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |