Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Josefa Fawns's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Nearly killed. Owe 15,000 for medical bills. |
4 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
29 |
Commanding officer takes an interest in Josefa Fawns's career. |
4 |
32 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Navy (Engineer/Gunner) with previous rank. |
5 |
36 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Josefa Fawns join a gambling circle on board. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
41 |
Commanding officer takes an interest in Josefa Fawns's career. |
7 |
44 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
8 |
44 |
Continued as Navy (Engineer/Gunner). |
8 |
45 |
Gained a contact. |
8 |
48 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Failed to qualify for Flight (Navy). |
9 |
48 |
Continued as Navy (Engineer/Gunner). |
9 |
49 |
Vessel participates in a notable military engagement. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
53 |
Josefa Fawns's work ends up coming home with Josefa Fawns, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
53 |
Failed to qualify for Surveyor (Scout). |
11 |
53 |
Became a Drifter (Barbarian). |
11 |
56 |
Josefa Fawns do not know what happened to Josefa Fawns. There is a gap in Josefa Fawns's memory. |
12 |
56 |
Failed to qualify for Broker (Merchant). |
12 |
56 |
Switched to Drifter (Scavenger). |
12 |
59 |
Betrayed by a friend. One of Josefa Fawns's Contacts or Allies betrays Josefa Fawns, ending Josefa Fawns's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Retired. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |