Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Juliette McCnaghty's work ends up coming home with Juliette McCnaghty, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attempted a risky adventure and was wildly successful. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Became a Rogue (Thief). |
6 |
38 |
Gained a contact. |
6 |
39 |
Promoted to Rogue (Thief) rank 1. |
7 |
39 |
Continued as Rogue (Thief). |
7 |
41 |
Crime pays off. Gain victim as Enemy. |
7 |
43 |
Promoted to Rogue (Thief) rank 2. |
8 |
43 |
Continued as Rogue (Thief). |
8 |
46 |
Arrested |
8 |
47 |
Promoted to Rogue (Thief) rank 3. |
9 |
47 |
Became a Prisoner (Fixer). |
9 |
49 |
A guard takes a dislike to Juliette McCnaghty. |
10 |
51 |
Continued as Prisoner (Fixer). |
10 |
52 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
55 |
Continued as Prisoner (Fixer). |
11 |
58 |
Beaten by a prison gang. |
11 |
58 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
59 |
Switched to Prisoner (Inmate) with previous rank. |
12 |
63 |
A guard takes a dislike to Juliette McCnaghty. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Prisoner (Inmate). |
13 |
64 |
Joined a prison gang |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |