Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Lost eye or limb. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Suffer from a life-threatening illness. |
3 |
21 |
Failed to qualify for Merchant Academy. |
3 |
21 |
Switched to Drifter (Wanderer). |
3 |
25 |
Attempted a risky adventure and was wildly successful. |
3 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
26 |
Libby Clubb do not know what happened to Libby Clubb. There is a gap in Libby Clubb's memory. |
5 |
26 |
Became a Merchant (Broker). |
5 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
30 |
Continued as Merchant (Broker). |
7 |
34 |
Continued as Merchant (Broker). |
7 |
38 |
Imperial trade restrictions force Libby Clubb out of business. |
7 |
38 |
Promoted to Merchant (Broker) rank 1. |
8 |
38 |
Continued as Merchant (Broker). |
8 |
40 |
Imperial trade restrictions force Libby Clubb out of business. |
9 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
40 |
Retired at age 40. |
9 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
42 |
Libby Clubb is sent to a new community or parish to preach The Word among the poor. |
10 |
44 |
Continued as Believer (Mainstream Believer). |
10 |
46 |
Moved to a new world. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
48 |
Continued as Believer (Mainstream Believer). |
11 |
50 |
Gained a contact. |
11 |
52 |
Forced to muster out. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
52 |
Retired. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |