Retired Team Leader Lonnie Wilson  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 68 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 6 (0)111876
Worthless, Miserly
 
Skills
Admin 1
Art (Creative/Exotic Media) 1
Athletics (Dexterity) 1
Diplomat 0
Drive (Mole) 1
Flyer (Rotor) 1
Gun Combat (Energy) 1
Investigate 2
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Medic 1
Persuade 1
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 2
Stealth 0
Streetwise 2
CareerAssignmentTitleRankTerms
Agent Intelligence 03
Believer Missionary/Humanitarian Team Leader25
Citizen Corporate 11
Agent Law Enforcement Rookie01
Drifter Wanderer 12
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Lauretta Marsden Enemy 0 3 2 2 Vanejenese (F/76)
Lauren Nisbet Enemy 0 3 2 2 Vanejenese (F/63)
Lauren Nisbet is a questionable figure such as a criminal, pirate or disgraced noble.
Lauren Nisbet is in prison or otherwise trapped somewhere.
Mettie Teague Ally 4 0 0 1 Vanejenese (F/39)
Bettie Male Rival 3 1 4 4 Darmine (F/21)
Relationship becomes more moderate.
Levy Oliver Rival 0 1 0 0 Dynchia, Imperium (M/53)
Davis Manning Rival 0 2 2 1 Traltar (M/69)
Davis Manning is actually an organisation such as a political movement or modest sized business.
Ervin Johnston Contact 0 1 3 1 Vanejenese (M/22)
Relationship redefined. Rival becomes a contact.
Fern Roan Contact 0 1 1 0 Vanejenese (F/39)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Given specialist training in vehicles.
2 22 Continued as Agent (Intelligence).
2 26 Go undercover to investigate an enemy.
2 26 Lightly injured, no permanent damage. Fully recovered.
3 26 Continued as Agent (Intelligence).
3 29 Refused a deal with criminal or other figure under investigation. Gain an Enemy
4 29 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 31 Moved to a new world.
4 33 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 33 Continued as Believer (Missionary/Humanitarian).
5 36 Opponents of Lonnie Wilson's belief system ambush Lonnie Wilson.
5 36 Injured. Fully recovered. Owe 5,000 for medical bills.
6 36 Became a Citizen (Corporate).
6 38 Advanced training in a specialist field.
6 40 Promoted to Citizen (Corporate) rank 1.
7 40 Voluntarily left Corporate
7 40 Failed to qualify for Courier (Scout).
7 40 Submitted to the draft.
7 40 Switched to Agent (Law Enforcement) with the new title Rookie.
7 41 Nearly killed. Fully recovered. Owe 6,250 for medical bills.
8 41 Became a Drifter (Wanderer).
8 45 Promoted to Drifter (Wanderer) rank 1.
9 45 Continued as Drifter (Wanderer).
9 48 Lonnie Wilson do not know what happened to Lonnie Wilson. There is a gap in Lonnie Wilson's memory.
10 48 Aging Crisis. Owe 60,000 for medical bills.
10 48 Retired at age 48.
10 48 Returned to Believer (Missionary/Humanitarian).
10 52 Lonnie Wilson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Lonnie Wilson's faith.
11 52 Aging Crisis. Owe 40,000 for medical bills.
11 52 Continued as Believer (Missionary/Humanitarian).
11 53 Lonnie Wilson secretly provide religious rites for a dying leader or noble, although they do not share Lonnie Wilson's faith. Gain an Ally in the family and a Rival who disagrees with Lonnie Wilson's choice.
11 56 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 56 Continued as Believer (Missionary/Humanitarian).
12 60 Lonnie Wilson come into conflict with a splinter group Lonnie Wilson's own religion which maintains Lonnie Wilson's version is the wrong one. Gain 1 Rivals.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 60 Retired.
13 63 Betrayal. Convert an Ally into a Rival or Enemy.
14 64 Aging Crisis. Owe 40,000 for medical bills.
14 67 Gained a contact.
15 68 Aging Crisis. Owe 40,000 for medical bills.
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