Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Lottie Lamb do not know what happened to Lottie Lamb. There is a gap in Lottie Lamb's memory. |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
27 |
Betrayed by a friend. One of Lottie Lamb's Contacts or Allies betrays Lottie Lamb, ending Lottie Lamb's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Became a Citizen (Worker). |
6 |
37 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Embroiled in legal trouble. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
A good deal ensures Lottie Lamb is living the high life for a few years. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Birth or Death involving a family member or close friend. |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
Embroiled in legal trouble. |
13 |
65 |
Forced to muster out. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |