Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Make an unexpected connection outside Mandy Greerson's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Amnesia. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
44 |
Betrayed by a friend. One of Mandy Greerson's Contacts or Allies betrays Mandy Greerson, ending Mandy Greerson's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Failed to qualify for Infantry (Army). |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
47 |
Mandy Greerson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Failed to qualify for Cavalry (Army). |
9 |
47 |
Switched to Drifter (Wanderer). |
9 |
48 |
Attacked by enemies and injured. |
9 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
48 |
Gain Enemy if Mandy Greerson don't already have one. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
53 |
Attempted a risky adventure and was sent to prison. |
11 |
55 |
Became a Prisoner (Thug). |
11 |
59 |
Persecuted by a prison gang. |
12 |
59 |
Switched to Prisoner (Inmate) with previous rank. |
12 |
63 |
Persecuted by a prison gang. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Returned to Prisoner (Thug). |
13 |
64 |
A guard takes a dislike to Mandy Greerson. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |