Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
28 |
Failed to qualify for Courier (Scout). |
3 |
28 |
Switched to Drifter (Scavenger). |
3 |
31 |
Survived a risky adventure but gained nothing. |
4 |
32 |
Continued as Drifter (Scavenger). |
4 |
33 |
Margery Grimaldi run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Became a Citizen (Corporate). |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
36 |
Became a Scout (Explorer). |
6 |
38 |
When dealing with an alien race, Margery Grimaldi have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
40 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Explorer). |
7 |
44 |
Psychologically damaged by Margery Grimaldi's time in the scouts. |
8 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Retired. |
8 |
47 |
Gained a contact. |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
53 |
Good fortune. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Birth or Death involving a family member or close friend. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Good fortune. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |