Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Merchant (Broker). |
2 |
20 |
A series of bad deals and decisions force Maxie Beley into bankruptcy. Maxie Beley salvages what Maxie Beley can. |
3 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
21 |
Vessel participates in a notable military engagement. |
4 |
24 |
Continued as Navy (Line/Crew). |
4 |
25 |
Maxie Beley foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
28 |
Continued as Navy (Line/Crew). |
5 |
29 |
Vessel participates in a diplomatic mission. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Switched to Navy (Engineer/Gunner) with previous rank. |
6 |
34 |
Gained a contact. |
6 |
36 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
36 |
Continued as Navy (Engineer/Gunner). |
7 |
40 |
Maxie Beley is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
8 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
43 |
Maxie Beley secretly provide religious rites for a dying leader or noble, although they do not share Maxie Beley's faith. Gain an Ally in the family and a Rival who disagrees with Maxie Beley's choice. |
9 |
44 |
Continued as Believer (Mainstream Believer). |
9 |
48 |
Maxie Beley retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
48 |
Continued as Believer (Mainstream Believer). |
10 |
52 |
Moved to a new world. |
11 |
52 |
Continued as Believer (Mainstream Believer). |
11 |
53 |
Maxie Beley accepted an offer of inducements to betray Maxie Beley's faith. Gain 990,000 in cash. |
11 |
56 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
56 |
Became a Drifter (Wanderer). |
12 |
59 |
Attempted a risky adventure and was injured. |
12 |
59 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Drifter (Wanderer). |
13 |
61 |
Maxie Beley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Returned to Believer (Mainstream Believer). |
14 |
64 |
Maxie Beley retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
65 |
Forced to muster out. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |