Retired Petty Officer, 3rd class Maxie Beley  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 68 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 3 (-1)111743
Stimulating
 
Skills
Admin 0
Athletics 0
Drive 0
Engineer (Life Support) 1
Flyer (Rotor) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Investigate 0
Mechanic 1
Persuade 1
Pilot 0
Profession (Hostile Environment/High-G) 1
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 2
Steward 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Merchant Broker 01
Navy Line/Crew Able Spacehand13
Navy Engineer/Gunner Petty Officer, 3rd class22
Believer Mainstream Believer Initiate15
Drifter Wanderer 02
 
Name Type Affinity Enmity Power Influence Species
Stacey Robinson Enemy 0 0 1 1 Solomani, Imperium (F/19)
Nova Waddell Enemy 4 4 3 1 Swanfeh (F/17)
reconciliation.
Roscoe Willis Rival 2 0 1 1 Zaris (M/14)
Zelma Douglas Ally 5 0 0 4 Swanfeh (F/41)
Zelma Douglas loses some of their power base.
Greg George Rival 0 0 2 1 Swanfeh (M/25)
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 19 Life ruined by a criminal gang. Gain the gang as an Enemy
2 19 Became a Merchant (Broker).
2 20 A series of bad deals and decisions force Maxie Beley into bankruptcy. Maxie Beley salvages what Maxie Beley can.
3 20 Became a Navy (Line/Crew) with the new title Crewman.
3 21 Vessel participates in a notable military engagement.
4 24 Continued as Navy (Line/Crew).
4 25 Maxie Beley foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4 28 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
5 28 Continued as Navy (Line/Crew).
5 29 Vessel participates in a diplomatic mission.
6 32 Attempted to change assignments.
6 32 Switched to Navy (Engineer/Gunner) with previous rank.
6 34 Gained a contact.
6 36 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
7 36 Continued as Navy (Engineer/Gunner).
7 40 Maxie Beley is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8 40 Became a Believer (Mainstream Believer) with the new title Lay Person.
8 43 Maxie Beley secretly provide religious rites for a dying leader or noble, although they do not share Maxie Beley's faith. Gain an Ally in the family and a Rival who disagrees with Maxie Beley's choice.
9 44 Continued as Believer (Mainstream Believer).
9 48 Maxie Beley retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 48 Continued as Believer (Mainstream Believer).
10 52 Moved to a new world.
11 52 Continued as Believer (Mainstream Believer).
11 53 Maxie Beley accepted an offer of inducements to betray Maxie Beley's faith. Gain 990,000 in cash.
11 56 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 56 Became a Drifter (Wanderer).
12 59 Attempted a risky adventure and was injured.
12 59 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 60 Retired at age 60.
13 60 Continued as Drifter (Wanderer).
13 61 Maxie Beley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
14 61 Aging Crisis. Owe 60,000 for medical bills.
14 61 Returned to Believer (Mainstream Believer).
14 64 Maxie Beley retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 65 Forced to muster out.
15 65 Aging Crisis. Owe 10,000 for medical bills.
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