Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Minerva Warren is rewarded for Minerva Warren's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Minerva Warren is rewarded for Minerva Warren's diligence or cunning. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
28 |
Minerva Warren is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
28 |
Failed to qualify for Merchant Academy. |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
32 |
Voluntarily left Merchant Marine |
6 |
32 |
Became a Agent (Corporate Agent). |
6 |
33 |
Minerva Warren's work ends up coming home with Minerva Warren, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
36 |
Voluntarily left Corporate Agent |
7 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
36 |
Became a Drifter (Scavenger). |
7 |
39 |
Good fortune |
8 |
40 |
Voluntarily left Scavenger |
8 |
40 |
Switched to Merchant (Free Trader). |
9 |
44 |
Continued as Merchant (Free Trader). |
9 |
46 |
Minerva Warren's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
48 |
Minerva Warren aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
48 |
Retired. |
11 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Good fortune. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Moved to a new world. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |