Retired Team Leader Myrtie Archer  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 68 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 1 (-2) 5 (-1)111515
Saucy, Swollen joints, Sad
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 2
Leadership 2
Mechanic 1
Medic 1
Melee (Unarmed) 2
Pilot 0
Recon 1
Science (Social Sciences/Belief) 1
Stealth 1
Steward 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie03
Drifter Wanderer 01
Drifter Scavenger 24
Merchant Merchant Marine Senior Crewman12
Believer Missionary/Humanitarian Team Leader23
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Ottis Burress Enemy 0 3 4 0 Ziadd (M/20)
Mathilda Winn Enemy 0 4 4 2 Traltar (F/80)
Claude Pierce Enemy 0 2 2 1 Pirian (M/21)
Claude Pierce gained power at the expense of a third party who now blames the character.
Edwin Wood Enemy 0 4 2 2 Pirian (M/34)
Randall Shorten Enemy 0 1 1 2 Pirian (M/17)
Zada Suthmeer Ally 2 0 0 1 Suerrat (F/19)
Talmage Nevil Enemy 0 2 1 4 Pirian (M/49)
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 19 Nearly killed. Owe 10,000 for medical bills.
2 19 Failed to qualify for Ground Assault (Marine).
2 19 Became a Drifter (Wanderer).
2 20 Myrtie Archer do not know what happened to Myrtie Archer. There is a gap in Myrtie Archer's memory.
3 20 Failed to qualify for Enforcer (Rogue).
3 20 Submitted to the draft.
3 20 Returned to Agent (Law Enforcement).
3 21 Advanced training in a specialist field.
4 24 Continued as Agent (Law Enforcement).
4 25 Life ruined by a criminal gang. Gain the gang as an Enemy
5 25 Failed to qualify for Marine Support (Marine).
5 25 Switched to Drifter (Scavenger).
5 29 Promoted to Drifter (Scavenger) rank 1.
6 29 Continued as Drifter (Scavenger).
6 31 Attacked by enemies that Myrtie Archer easily defeat.
6 31 Gain Enemy if Myrtie Archer don't already have one.
6 33 Promoted to Drifter (Scavenger) rank 2.
7 33 Continued as Drifter (Scavenger).
8 37 Continued as Drifter (Scavenger).
8 39 Nearly killed. Fully recovered. Owe 35,000 for medical bills.
9 39 Became a Merchant (Merchant Marine) with the new title Crewman.
9 42 Embroiled in legal trouble.
10 43 Aging Crisis. Owe 30,000 for medical bills.
10 43 Retired at age 43.
10 43 Continued as Merchant (Merchant Marine).
10 44 A good deal ensures Myrtie Archer is living the high life for a few years.
10 47 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 47 Aging Crisis. Owe 50,000 for medical bills.
11 47 Voluntarily left Merchant Marine
11 47 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 50 Myrtie Archer refused an offer of inducements to betray Myrtie Archer's faith. Gain 3 enemies.
11 51 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 51 Aging Crisis. Owe 10,000 for medical bills.
12 51 Continued as Believer (Missionary/Humanitarian).
12 52 A notable academic consults with Myrtie Archer about a publication or documentary he is working on. Gain a Contact in academia.
12 55 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 55 Aging Crisis. Owe 20,000 for medical bills.
13 55 Continued as Believer (Missionary/Humanitarian).
13 56 Myrtie Archer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
14 56 Aging Crisis. Owe 40,000 for medical bills.
14 56 Retired.
14 60 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 60 Aging Crisis. Owe 10,000 for medical bills.
15 62 Good fortune.
16 64 Aging Crisis. Owe 30,000 for medical bills.
16 67 Good fortune.
17 68 Aging Crisis. Owe 30,000 for medical bills.
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