Retired Technician Nannie Holmes  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 68 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 4 (-1)111364
Angry
 
Skills
Admin 0
Art (Creative) 0
Athletics 0
Carouse 1
Deception 0
Drive 0
Electronics 0
Engineer (Power) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Hostile Environment/High-G) 1
Profession (Worker/Metalworking) 1
Profession (Freeloader/Scrounging) 1
Recon 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 01
Citizen Worker Technician24
Drifter Wanderer 01
Army Cavalry Private01
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Scavenger 01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Sandy Weakman Enemy 0 1 0 3 Zaris (M/62)
Sandy Weakman gains in influence.
 
Term Age History
1 18 Became a Entertainer (Artist).
1 20 An investigation, tour, project or expedition goes wrong, stranding Nannie Holmes far from home.
2 20 Became a Citizen (Worker).
2 22 Political upheaval strikes Nannie Holmes's homeworld, and Nannie Holmes is caught up in the revolution.
2 24 Promoted to Citizen (Worker) rank 1.
3 24 Continued as Citizen (Worker).
3 26 Nannie Holmes rise to a position of power in Nannie Holmes's colony or corporation.
3 28 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 28 Continued as Citizen (Worker).
4 31 Advanced training in a specialist field.
5 32 Continued as Citizen (Worker).
5 36 Advanced training in a specialist field.
6 36 Voluntarily left Worker
6 36 Became a Drifter (Wanderer).
6 40 Nannie Holmes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 40 Failed to qualify for Free Trader (Merchant).
7 40 Submitted to the draft.
7 40 Became a Army (Cavalry) with the new title Private.
7 44 Severely injured. Owe 5,000 for medical bills.
8 44 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 45 Nannie Holmes aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
9 45 Switched to Drifter (Scavenger).
9 49 Severely injured. Fully recovered. Owe 10,000 for medical bills.
10 49 Aging Crisis. Owe 30,000 for medical bills.
10 49 Retired at age 49.
10 49 Retired.
10 52 Moved to a new world.
11 53 Aging Crisis. Owe 40,000 for medical bills.
11 56 Birth or Death involving a family member or close friend.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 58 Birth or Death involving a family member or close friend.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 64 Moved to a new world.
14 65 Aging Crisis. Owe 60,000 for medical bills.
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