Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Vessel participates in a diplomatic mission. |
3 |
25 |
Gain a contact. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Vessel participates in a diplomatic mission. |
4 |
30 |
Gain a contact. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Nova Murray foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
36 |
Forced to continue current assignment |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Forced to continue current assignment |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Vessel participates in a diplomatic mission. |
7 |
44 |
Gain a contact. |
7 |
44 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
8 |
44 |
Continued as Navy (Engineer/Gunner). |
8 |
46 |
Vessel participates in a diplomatic mission. |
8 |
48 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
9 |
48 |
Voluntarily left Engineer/Gunner |
9 |
48 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
49 |
Betrayed by a friend. One of Nova Murray's Contacts or Allies betrays Nova Murray, ending Nova Murray's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
49 |
Failed to qualify for Physician (Scholar). |
10 |
49 |
Switched to Drifter (Barbarian). |
10 |
50 |
Betrayed by a friend. One of Nova Murray's Contacts or Allies betrays Nova Murray, ending Nova Murray's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Accused of a crime. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Accused of a crime. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |