Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
24 |
An expedition or voyage goes wrong, leaving Robin Carpenter stranded in the wilderness. |
3 |
24 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
28 |
Graduated. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
32 |
Make an unexpected connection outside Robin Carpenter's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Given advanced training in a specialist field |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Moved to a new world. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Risk Robin Carpenter's fortune on a possibility lucrative deal and win. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
A good deal ensures Robin Carpenter is living the high life for a few years. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 7. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Make an unexpected connection outside Robin Carpenter's normal circles. Gain a Contact. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 8. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Make an unexpected connection outside Robin Carpenter's normal circles. Gain a Contact. |
11 |
60 |
Forced to muster out. |
12 |
60 |
Failed to qualify for Law Enforcement (Agent). |
12 |
60 |
Became a Drifter (Scavenger). |
12 |
61 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
13 |
61 |
Returned to Merchant (Merchant Marine). |
13 |
65 |
Bankrupted by a rival. Gain the other trader as a Rival. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Retired at age 65. |