Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Failed to qualify for Infantry (Army). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
22 |
Became a Scout (Explorer). |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Became a Agent (Corporate Agent). |
4 |
30 |
Befriended by a senior agent. |
5 |
30 |
Continued as Agent (Corporate Agent). |
5 |
31 |
Go undercover to investigate an enemy. |
5 |
31 |
Arrested |
6 |
34 |
Became a Prisoner (Inmate). |
6 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Continued as Prisoner (Inmate). |
7 |
39 |
Severely injured. Owe 5,000 for medical bills. |
8 |
42 |
Switched to Prisoner (Thug) with previous rank. |
8 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Prisoner (Thug). |
9 |
48 |
Assigned to difficult or backbreaking labour. |
9 |
50 |
Promoted to Prisoner (Thug) rank 1. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Continued as Prisoner (Thug). |
10 |
51 |
Beaten by a prison gang. |
10 |
51 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Returned to Prisoner (Inmate). |
11 |
57 |
Beaten by a prison gang. |
11 |
57 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Continued as Prisoner (Inmate). |
12 |
59 |
Special Duty. |
12 |
62 |
Promoted to Prisoner (Inmate) rank 1. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Continued as Prisoner (Inmate). |
13 |
63 |
Nearly killed. Owe 15,000 for medical bills. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |