Retired Project Leader Serenity Chambers  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 68 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 5 (-1)111655
Constantly red nose (from cold or other reasons), Slovenly
 
Skills
Admin 0
Carouse 2
Diplomat 1
Drive (Hovercraft) 1
Electronics (Computers) 1
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Leadership 2
Persuade 1
Profession (Hostile Environment/Low-G) 1
Science (Social Sciences/Belief) 3
Stealth 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Project Leader36
Drifter Wanderer 11
Citizen Colonist 12
Merchant Broker 01
Drifter Scavenger 02
Believer Mainstream Believer Lay Person01
Drifter Barbarian 01
 
Name Type Affinity Enmity Power Influence Species
Deann Wagner Ally 4 0 3 1 Humaniti (F/65)
Deann Wagner gained influence with the character’s assistance.
Wilmer Williamson Enemy 0 6 0 3 Humaniti (M/37)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 21 Serenity Chambers is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Continued as Believer (Missionary/Humanitarian).
2 25 Serenity Chambers refused an offer of inducements to betray Serenity Chambers's faith. Gain 1 enemies.
2 26 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
3 26 Voluntarily left Missionary/Humanitarian
3 26 Failed to qualify for Flight (Navy).
3 26 Became a Drifter (Wanderer).
3 27 Find valuable salvage.
3 30 Promoted to Drifter (Wanderer) rank 1.
4 30 Voluntarily left Wanderer
4 30 Became a Citizen (Colonist).
4 34 Serenity Chambers is rewarded for Serenity Chambers's diligence or cunning.
4 34 Promoted to Citizen (Colonist) rank 1.
5 34 Continued as Citizen (Colonist).
5 36 Hard times caused by a lack of interstellar trade costs Serenity Chambers Serenity Chambers's job.
6 36 Became a Merchant (Broker).
6 37 Nearly killed. Fully recovered. Owe 22,500 for medical bills.
7 37 Switched to Drifter (Scavenger).
7 40 Attacked by enemies and injured.
7 40 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7 40 Gain Enemy if Serenity Chambers don't already have one.
8 41 Continued as Drifter (Scavenger).
8 45 Scarred. Owe 5,000 for medical bills.
9 45 Switched to Believer (Mainstream Believer) with the new title Lay Person.
9 48 Serenity Chambers retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 49 Voluntarily left Mainstream Believer
10 49 Switched to Drifter (Barbarian).
10 50 Severely injured. Fully recovered. Owe 7,500 for medical bills.
11 50 Aging Crisis. Owe 40,000 for medical bills.
11 50 Retired at age 50.
11 50 Returned to Believer (Missionary/Humanitarian).
11 54 Serenity Chambers faith is shaken.
12 54 Aging Crisis. Owe 60,000 for medical bills.
12 54 Continued as Believer (Missionary/Humanitarian).
12 55 Serenity Chambers is caught in the periphery of a scandal.
12 55 Demoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 58 Aging Crisis. Owe 40,000 for medical bills.
13 58 Continued as Believer (Missionary/Humanitarian).
13 62 Birth or Death involving a family member or close friend.
13 62 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 62 Aging Crisis. Owe 50,000 for medical bills.
14 62 Continued as Believer (Missionary/Humanitarian).
14 63 Serenity Chambers accepted an offer of inducements to betray Serenity Chambers's faith. Gain 70,000 in cash.
14 66 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
15 66 Aging Crisis. Owe 40,000 for medical bills.
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