Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Became a Merchant (Merchant Marine). |
2 |
22 |
Embroiled in legal trouble. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Embroiled in legal trouble. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Scout (Explorer). |
5 |
36 |
Perform an exemplary service for the scouts. |
5 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
38 |
Sidney Harrington's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sidney Harrington fail to help. Gain an Enemy. |
6 |
38 |
Sidney Harrington inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
40 |
Promoted to Scout (Explorer) rank 2. |
7 |
40 |
Continued as Scout (Explorer). |
7 |
41 |
Nearly killed. Owe 7,500 for medical bills. |
8 |
41 |
Became a Citizen (Worker). |
8 |
45 |
Sidney Harrington's business expands, Sidney Harrington's corporation grows, or the colony thrives. |
8 |
45 |
Promoted to Citizen (Worker) rank 1. |
9 |
45 |
Continued as Citizen (Worker). |
9 |
47 |
Gained a contact. |
9 |
49 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Voluntarily left Worker |
10 |
49 |
Retired. |
10 |
51 |
Moved to a new world. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |