Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Susan Martin foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
25 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Navy (Flight) with previous rank. |
3 |
29 |
Abuse Susan Martin's position for profit. |
3 |
29 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
4 |
29 |
Continued as Navy (Flight). |
4 |
33 |
Susan Martin is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
33 |
Failed to qualify for Intelligence (Agent). |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
34 |
Betrayed by a friend. One of Susan Martin's Contacts or Allies betrays Susan Martin, ending Susan Martin's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Surveyor (Scout). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Returned to Navy (Engineer/Gunner). |
6 |
36 |
Susan Martin join a gambling circle on board. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Failed to qualify for Scientist (Scholar). |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
42 |
Voluntarily left Scavenger |
8 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
44 |
Susan Martin have been following false teachings! |
9 |
44 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
48 |
Join a social movement. |
9 |
48 |
Graduated. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Susan Martin's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Risk Susan Martin's fortune on a possibility lucrative deal and win. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
Embroiled in legal trouble. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Voluntarily left Merchant Marine |
13 |
60 |
Returned to Believer (Holy Warrior). |
13 |
63 |
Susan Martin faith is shaken. |
13 |
64 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Continued as Believer (Holy Warrior). |
14 |
66 |
Susan Martin come into conflict with a splinter group Susan Martin's own religion which maintains Susan Martin's version is the wrong one. Gain 2 Rivals. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |