Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Given a special assignment or duty in Tee-te-pab Tapab's unit. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Tee-te-pab Tapab's Contacts or Allies betrays Tee-te-pab Tapab, ending Tee-te-pab Tapab's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Switched to Drifter (Barbarian). |
3 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Became a Citizen (Corporate). |
4 |
29 |
Tee-te-pab Tapab's business expands, Tee-te-pab Tapab's corporation grows, or the colony thrives. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
36 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Citizen (Corporate) rank 1. |
6 |
36 |
Voluntarily left Corporate |
6 |
36 |
Returned to Drifter (Barbarian). |
6 |
38 |
Betrayed by a friend. One of Tee-te-pab Tapab's Contacts or Allies betrays Tee-te-pab Tapab, ending Tee-te-pab Tapab's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Merchant (Broker). |
7 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
43 |
Given advanced training in a specialist field |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
50 |
A good deal ensures Tee-te-pab Tapab is living the high life for a few years. |
9 |
50 |
Promoted to Merchant (Broker) rank 1. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Voluntarily left Broker |
10 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Opponents of Tee-te-pab Tapab's belief system ambush Tee-te-pab Tapab. |
10 |
51 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Returned to Citizen (Corporate). |
11 |
55 |
Tee-te-pab Tapab rise to a position of power in Tee-te-pab Tapab's colony or corporation. |
11 |
55 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Continued as Citizen (Corporate). |
12 |
56 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Returned to Believer (Holy Warrior). |
13 |
57 |
Tee-te-pab Tapab have been following false teachings! |
14 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
57 |
Retired. |
14 |
60 |
Accused of a crime. |
15 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
64 |
A new romantic starts. Gain an Ally. |
16 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |