Retired Manager Tee-te-pab Tapab  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 68 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 5 (-1)111535
Successful, Perceptive, Defective
 
Skills
Admin 1
Advocate 1
Astrogation 0
Athletics 0
Broker 1
Diplomat 0
Drive (Track) 1
Drive (Wheel) 2
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Medic 0
Melee 0
Profession (Hostile Environment/High-G) 1
Recon 0
Science (Social Sciences/Belief) 1
Seafarer 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Private01
Drifter Scavenger 01
Drifter Barbarian 02
Citizen Corporate Manager24
Merchant Broker 13
Believer Holy Warrior Hopeful02
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Pa-po-Pewabkeba Ally 1 1 0 1 Bwap (M/24)
Pa-po-Pewabkeba was ruined by misfortune caused by the character.
A-we-Peketh Ally 4 0 0 6 Bwap (M/22)
A-we-Peketh gained influence with the character’s assistance.
 
Term Age History
1 18 Failed to qualify for Artist (Entertainer).
1 18 Submitted to the draft.
1 18 Became a Army (Infantry) with the new title Private.
1 21 Given a special assignment or duty in Tee-te-pab Tapab's unit.
1 22 Forced to muster out.
2 22 Became a Drifter (Scavenger).
2 24 Betrayed by a friend. One of Tee-te-pab Tapab's Contacts or Allies betrays Tee-te-pab Tapab, ending Tee-te-pab Tapab's career. That Contact or Ally becomes a Rival or Enemy.
3 24 Failed to qualify for Law Enforcement (Agent).
3 24 Switched to Drifter (Barbarian).
3 28 Injured. Fully recovered. Owe 2,500 for medical bills.
4 28 Became a Citizen (Corporate).
4 29 Tee-te-pab Tapab's business expands, Tee-te-pab Tapab's corporation grows, or the colony thrives.
5 32 Continued as Citizen (Corporate).
5 36 Advanced training in a specialist field.
5 36 Promoted to Citizen (Corporate) rank 1.
6 36 Voluntarily left Corporate
6 36 Returned to Drifter (Barbarian).
6 38 Betrayed by a friend. One of Tee-te-pab Tapab's Contacts or Allies betrays Tee-te-pab Tapab, ending Tee-te-pab Tapab's career. That Contact or Ally becomes a Rival or Enemy.
7 38 Became a Merchant (Broker).
7 41 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8 42 Aging Crisis. Owe 50,000 for medical bills.
8 42 Retired at age 42.
8 42 Continued as Merchant (Broker).
8 43 Given advanced training in a specialist field
9 46 Aging Crisis. Owe 60,000 for medical bills.
9 46 Continued as Merchant (Broker).
9 50 A good deal ensures Tee-te-pab Tapab is living the high life for a few years.
9 50 Promoted to Merchant (Broker) rank 1.
10 50 Aging Crisis. Owe 50,000 for medical bills.
10 50 Voluntarily left Broker
10 50 Became a Believer (Holy Warrior) with the new title Hopeful.
10 51 Opponents of Tee-te-pab Tapab's belief system ambush Tee-te-pab Tapab.
10 51 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11 51 Aging Crisis. Owe 30,000 for medical bills.
11 51 Returned to Citizen (Corporate).
11 55 Tee-te-pab Tapab rise to a position of power in Tee-te-pab Tapab's colony or corporation.
11 55 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 55 Continued as Citizen (Corporate).
12 56 Severely injured. Fully recovered. Owe 1,250 for medical bills.
13 56 Aging Crisis. Owe 60,000 for medical bills.
13 56 Returned to Believer (Holy Warrior).
13 57 Tee-te-pab Tapab have been following false teachings!
14 57 Aging Crisis. Owe 20,000 for medical bills.
14 57 Retired.
14 60 Accused of a crime.
15 61 Aging Crisis. Owe 20,000 for medical bills.
15 64 A new romantic starts. Gain an Ally.
16 65 Aging Crisis. Owe 40,000 for medical bills.
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