Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Drafted into Merchant Marine |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Velma Fleming's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
27 |
Velma Fleming do not know what happened to Velma Fleming. There is a gap in Velma Fleming's memory. |
4 |
27 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
28 |
Velma Fleming refuse to secretly provide religious rites for a dying leader or noble, because they do not share Velma Fleming's faith. |
4 |
31 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
31 |
Continued as Believer (Mainstream Believer). |
5 |
34 |
Velma Fleming is chosen to represent Velma Fleming's faith in a vid show or other highly public forum. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
36 |
Velma Fleming refused an offer of inducements to betray Velma Fleming's faith. Gain 3 enemies. |
6 |
39 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
42 |
Velma Fleming refused an offer of inducements to betray Velma Fleming's faith. Gain 3 enemies. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Performer (Entertainer). |
8 |
43 |
Returned to Drifter (Wanderer). |
8 |
46 |
Attacked by enemies that Velma Fleming easily defeat. |
8 |
46 |
Gain Enemy if Velma Fleming don't already have one. |
9 |
47 |
Voluntarily left Wanderer |
9 |
47 |
Failed to qualify for Performer (Entertainer). |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
51 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
51 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
52 |
Find Ancient Technology. |
10 |
55 |
Promoted to Drifter (Wanderer) rank 2. |
11 |
55 |
Continued as Drifter (Wanderer). |
11 |
57 |
Betrayed by a friend. One of Velma Fleming's Contacts or Allies betrays Velma Fleming, ending Velma Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
58 |
A notable academic consults with Velma Fleming about a publication or documentary he is working on. Gain a Contact in academia. |
12 |
61 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Continued as Believer (Holy Warrior). |
13 |
62 |
Velma Fleming secretly provide religious rites for a dying leader or noble, although they do not share Velma Fleming's faith. Gain an Ally in the family and a Rival who disagrees with Velma Fleming's choice. |
13 |
65 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |