Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayed by a friend. One of Vertie Read's Contacts or Allies betrays Vertie Read, ending Vertie Read's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Enforcer (Rogue). |
2 |
20 |
Switched to Drifter (Scavenger). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
24 |
Gain Enemy if Vertie Read don't already have one. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
25 |
Vertie Read run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Failed to qualify for Journalist (Entertainer). |
4 |
25 |
Continued as Drifter (Scavenger). |
4 |
28 |
Attempted a risky adventure and was wildly successful. |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
30 |
Severely injured. Owe 7,500 for medical bills. |
6 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
31 |
Vertie Read retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
34 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
34 |
Voluntarily left Holy Warrior |
7 |
34 |
Became a Agent (Corporate Agent). |
7 |
35 |
Befriended by a senior agent. |
7 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
38 |
Continued as Agent (Corporate Agent). |
8 |
42 |
Advanced training in a specialist field. |
9 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Continued as Agent (Corporate Agent). |
9 |
44 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
10 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
44 |
Retired. |
10 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Victim of a crime. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |