Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Lost eye or limb. Fully recovered. |
2 |
21 |
Became a Army (Army Support) with the new title Private. |
2 |
22 |
Given a special assignment or duty in Vinnie Magrath's unit. |
2 |
25 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
3 |
25 |
Continued as Army (Army Support). |
3 |
27 |
Assigned to an urbanised planet torn by war. |
3 |
29 |
Attempt at commissioned failed. |
3 |
29 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Cavalry (Army). |
4 |
29 |
Continued as Army (Army Support). |
4 |
30 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
5 |
30 |
Failed to qualify for Courier (Scout). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Vinnie Magrath's Contacts or Allies betrays Vinnie Magrath, ending Vinnie Magrath's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Enforcer (Rogue). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
38 |
Assigned to the security staff of a space station. |
6 |
38 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
6 |
38 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
7 |
38 |
Continued as Marine (Ground Assault). |
7 |
39 |
A mission goes wrong; Vinnie Magrath and several others are captured and mistreated by the enemy. Gain Vinnie Magrath's jailer as an Enemy. |
8 |
39 |
Returned to Drifter (Scavenger). |
8 |
41 |
Find valuable salvage. |
8 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
43 |
Continued as Drifter (Scavenger). |
9 |
47 |
Survived a risky adventure but gained nothing. |
9 |
47 |
Forced to muster out. |
10 |
47 |
Failed to qualify for Academic (Shaper Priest). |
10 |
47 |
Switched to Drifter (Wanderer). |
10 |
48 |
Betrayed by a friend. One of Vinnie Magrath's Contacts or Allies betrays Vinnie Magrath, ending Vinnie Magrath's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Accused of a crime. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Victim of a crime. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |