Retired Settler Vinnie Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 68 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 3 (-1)111673
Friendly, Unkind, Worldly
 
Skills
Animals (Handling) 1
Animals (Veterinary) 1
Art (Presentation) 0
Astrogation 1
Athletics (Dexterity) 2
Drive 0
Gun Combat (Energy) 1
Jack-of-All-Trades 2
Pilot 0
Profession (Spacer) 0
Recon 1
Science (Space Sciences) 0
Steward 1
Streetwise 1
Survival 4
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler34
Drifter Scavenger 12
Scout Courier Scout26
Believer Holy Warrior Hopeful01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Dock Wigram Contact 0 1 1 0 Solomani, Imperium (M/45)
Hugo Withers Contact 1 0 1 1 Dynchia (M/45)
Relationship becomes more moderate. Ally becomes a contact.
Lella Gregory Contact 1 1 1 2 Thaggeshi (F/22)
Lella Gregory has negatively life-changing event.
Lou Banks Contact 1 1 2 5 Libert (M/29)
Lou Banks is missing under suspicious circumstances.
Retta Andrews Enemy 0 2 1 6 Azhanti (F/29)
Junius Bryant Rival 1 0 1 1 Azhanti (M/11)
Junius Bryant gains in influence.
Bobbie McNab Rival 2 3 4 0 Suerrat (F/57)
Eldridge McNamara Rival 1 2 6 0 Azhanti (M/29)
Leatha Blakely Contact 2 0 1 1 Urunishani (F/29)
Relationship altered.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 Vinnie Sim learn something Vinnie Sim should not have – a corporate secret, a political scandal – which Vinnie Sim can profit from illegally.
1 19 Gain a criminal contact.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 24 Vinnie Sim's business expands, Vinnie Sim's corporation grows, or the colony thrives.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 27 Moved to a new world.
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Continued as Citizen (Colonist).
4 32 Nearly killed. Fully recovered.
5 32 Became a Drifter (Scavenger).
5 36 Promoted to Drifter (Scavenger) rank 1.
6 36 Continued as Drifter (Scavenger).
6 38 Offered job by a patron. Now owe him a favor.
7 40 Became a Scout (Courier).
7 42 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8 44 Continued as Scout (Courier).
8 46 When dealing with an alien race, Vinnie Sim botch an opportunity to gather extra intelligence about them.
8 46 Vinnie Sim's ship is damaged, and Vinnie Sim have to hitch-hike Vinnie Sim's way back across the stars to the nearest scout base.
8 46 Gain 2 Contacts. Gain 1 Enemies.
8 48 Promoted to Scout (Courier) rank 1 with the new title Scout.
9 48 Continued as Scout (Courier).
9 49 When dealing with an alien race, Vinnie Sim botch an opportunity to gather extra intelligence about them.
9 49 Lightly injured, no permanent damage. Fully recovered.
10 52 Continued as Scout (Courier).
10 54 Birth or Death involving a family member or close friend.
11 56 Aging Crisis. Owe 30,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Scout (Courier).
11 60 Serve as the courier for an important message from the Imperium.
11 60 Promoted to Scout (Courier) rank 2.
12 60 Aging Crisis. Owe 30,000 for medical bills.
12 60 Attempted to change assignments.
12 60 Failed to qualify for Explorer (Scout).
12 60 Continued as Scout (Courier).
12 61 Psychologically damaged by Vinnie Sim's time in the scouts.
13 61 Aging Crisis. Owe 30,000 for medical bills.
13 61 Became a Believer (Holy Warrior) with the new title Hopeful.
13 63 Vinnie Sim come into conflict with a splinter group Vinnie Sim's own religion which maintains Vinnie Sim's version is the wrong one. Gain 3 Rivals.
14 63 Aging Crisis. Owe 50,000 for medical bills.
14 63 Retired.
14 64 Gained a contact.
15 67 Aging Crisis. Owe 10,000 for medical bills.
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