Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Zelma McIntire is blamed for an accident that causes the death of several crew members. Zelma McIntire's guilt drives Zelma McIntire to excel. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Find valuable salvage. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
28 |
Gain Enemy if Zelma McIntire don't already have one. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
32 |
Zelma McIntire do not know what happened to Zelma McIntire. There is a gap in Zelma McIntire's memory. |
5 |
32 |
Became a Entertainer (Performer). |
5 |
36 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Promoted to Entertainer (Performer) rank 1. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
40 |
Zelma McIntire is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
40 |
Failed to qualify for Broker (Merchant). |
7 |
40 |
Switched to Drifter (Wanderer). |
7 |
42 |
A new romantic starts. Gain an Ally. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
46 |
Betrayed by a friend. One of Zelma McIntire's Contacts or Allies betrays Zelma McIntire, ending Zelma McIntire's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Opponents of Zelma McIntire's belief system ambush Zelma McIntire. |
9 |
47 |
Nearly killed. Owe 25,000 for medical bills. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
49 |
Gained a contact. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Good fortune. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |