Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
When dealing with an alien race, Zena Magrath botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Zena Magrath inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
When dealing with an alien race, Zena Magrath botch an opportunity to gather extra intelligence about them. |
3 |
30 |
Zena Magrath's ship is damaged, and Zena Magrath have to hitch-hike Zena Magrath's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 5 Contacts. Gain 1 Enemies. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
Spend several years jumping from world to world in Zena Magrath's scout ship. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
37 |
Zena Magrath's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
38 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
6 |
38 |
Became a Agent (Corporate Agent). |
6 |
40 |
Established a network of contacts. Gain 2 contacts. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Severely injured. Owe 10,000 for medical bills. |
8 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
46 |
Zena Magrath retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
48 |
Continued as Believer (Holy Warrior). |
9 |
50 |
Zena Magrath secretly provide religious rites for a dying leader or noble, although they do not share Zena Magrath's faith. Gain an Ally in the family and a Rival who disagrees with Zena Magrath's choice. |
10 |
52 |
Continued as Believer (Holy Warrior). |
10 |
54 |
Zena Magrath aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
54 |
Failed to qualify for Courier (Scout). |
11 |
54 |
Became a Drifter (Wanderer). |
11 |
57 |
Zena Magrath run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
57 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
60 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
61 |
Zena Magrath refuse to secretly provide religious rites for a dying leader or noble, because they do not share Zena Magrath's faith. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
Zena Magrath accepted an offer of inducements to betray Zena Magrath's faith. Gain 700,000 in cash. |
14 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |