Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Spend time with an alien race. Gain a contact. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Alvina Weakman do not know what happened to Alvina Weakman. There is a gap in Alvina Weakman's memory. |
5 |
32 |
Became a Scout (Courier). |
5 |
36 |
Spend several years jumping from world to world in Alvina Weakman's scout ship. |
6 |
36 |
Continued as Scout (Courier). |
6 |
38 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
38 |
Failed to qualify for Corporate Agent (Agent). |
7 |
38 |
Returned to Drifter (Scavenger). |
7 |
40 |
Nearly killed. Owe 10,000 for medical bills. |
8 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Retired. |
8 |
43 |
Victim of a crime. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
45 |
Gained a contact. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Gained a contact. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |