Retired Settler Arrie Head  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 69 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 10 (1) 5 (-1)1119A5
Vague, Furious
 
Skills
Admin 1
Advocate 0
Animals 0
Art (Presentation/Holography) 1
Astrogation 1
Athletics 0
Carouse 1
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons (Man Portable) 1
Leadership 1
Mechanic 0
Persuade 1
Pilot 0
Profession (Hostile Environment/Low-G) 1
Recon 1
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler33
Believer Mainstream Believer Lay Person01
Drifter Scavenger 22
Scout Surveyor 01
Citizen Corporate 12
Believer Holy Warrior Fighter12
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Ed Pierce Enemy 0 2 1 2 Dynchia (M/63)
Relationship redefined. Ally becomes an enemy.
Huldah Pinkerton Rival 3 2 6 6 Dynchia (F/33)
Huldah Pinkerton gained influence with the character’s assistance.
Seth Cruz Rival 1 1 0 6 Kargol (M/35)
Aha' Khaorlear Rival 1 0 5 3 Aslan (F/13)
Lila Morrissy Rival 1 2 1 4 Trexen (F/33)
Rosa Stone Contact 3 1 3 3 Dynchia (F/48)
Rosa Stone is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 Arrie Head learn something Arrie Head should not have – a corporate secret, a political scandal – which Arrie Head can profit from illegally.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 26 Advanced training in a specialist field.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 27 Political upheaval strikes Arrie Head's homeworld, and Arrie Head is caught up in the revolution.
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Voluntarily left Colonist
4 30 Became a Believer (Mainstream Believer) with the new title Lay Person.
4 32 Arrie Head accepted an offer of inducements to betray Arrie Head's faith. Gain 220,000 in cash.
5 34 Failed to qualify for Broker (Merchant).
5 34 Became a Drifter (Scavenger).
5 38 Promoted to Drifter (Scavenger) rank 1.
6 38 Continued as Drifter (Scavenger).
6 39 Offered job by a patron. Now owe him a favor.
6 42 Promoted to Drifter (Scavenger) rank 2.
7 42 Became a Scout (Surveyor).
7 46 Psychologically damaged by Arrie Head's time in the scouts.
8 46 Switched to Citizen (Corporate).
8 50 Arrie Head's business expands, Arrie Head's corporation grows, or the colony thrives.
8 50 Promoted to Citizen (Corporate) rank 1.
9 50 Aging Crisis. Owe 50,000 for medical bills.
9 50 Retired at age 50.
9 50 Continued as Citizen (Corporate).
9 51 Severely injured. Fully recovered. Owe 5,000 for medical bills.
10 51 Aging Crisis. Owe 50,000 for medical bills.
10 51 Switched to Believer (Holy Warrior) with the new title Hopeful.
10 53 Arrie Head secretly provide religious rites for a dying leader or noble, although they do not share Arrie Head's faith. Gain an Ally in the family and a Rival who disagrees with Arrie Head's choice.
10 55 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
11 55 Aging Crisis. Owe 40,000 for medical bills.
11 55 Continued as Believer (Holy Warrior).
11 58 Arrie Head come into conflict with a splinter group Arrie Head's own religion which maintains Arrie Head's version is the wrong one. Gain 1 Rivals.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Retired.
12 60 A romantic relationship ends badly. Gain a Rival or Enemy.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 64 Gained a contact.
14 66 Aging Crisis. Owe 20,000 for medical bills.
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