Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
28 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |
4 |
28 |
Voluntarily left Colonist |
4 |
28 |
Failed to qualify for Law Enforcement (Agent). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Smuggle illegal items onto a planet. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
54 |
Athsab Tafebwas secretly provide religious rites for a dying leader or noble, although they do not share Athsab Tafebwas's faith. Gain an Ally in the family and a Rival who disagrees with Athsab Tafebwas's choice. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Continued as Believer (Missionary/Humanitarian). |
11 |
59 |
Athsab Tafebwas come into conflict with a splinter group Athsab Tafebwas's own religion which maintains Athsab Tafebwas's version is the wrong one. Gain 2 Rivals. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Switched to Citizen (Corporate). |
12 |
61 |
Athsab Tafebwas gain experience in a technical field as a computer operator or surveyor. |
12 |
63 |
Promoted to Citizen (Corporate) rank 1. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Continued as Citizen (Corporate). |
13 |
64 |
Athsab Tafebwas gain experience in a technical field as a computer operator or surveyor. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |