Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Join a social movement. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
31 |
A new romantic starts. Gain an Ally. |
2 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
31 |
Continued as Merchant (Merchant Marine). |
3 |
33 |
Risk Aurora Douglas's fortune on a possibility lucrative deal and win. |
3 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
35 |
Voluntarily left Merchant Marine |
4 |
35 |
Became a Entertainer (Performer). |
4 |
39 |
One of Aurora Douglas's pieces of art is stolen, and the investigation brings Aurora Douglas into the criminal underworld. |
5 |
39 |
Voluntarily left Performer |
5 |
39 |
Became a Citizen (Corporate). |
5 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
43 |
Promoted to Citizen (Corporate) rank 1. |
6 |
43 |
Continued as Citizen (Corporate). |
6 |
47 |
Victim of a crime |
7 |
47 |
Continued as Citizen (Corporate). |
7 |
50 |
Aurora Douglas rise to a position of power in Aurora Douglas's colony or corporation. |
7 |
51 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
51 |
Voluntarily left Corporate |
8 |
51 |
Became a Drifter (Scavenger). |
8 |
55 |
Attempted a risky adventure and was sent to prison. |
9 |
55 |
Became a Prisoner (Inmate). |
9 |
57 |
Special Duty. |
9 |
59 |
Promoted to Prisoner (Inmate) rank 1. |
10 |
59 |
Switched to Prisoner (Fixer) with previous rank. |
10 |
61 |
Beaten by a prison gang. |
10 |
61 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
63 |
Retired at age 63. |
11 |
63 |
Continued as Prisoner (Fixer). |
11 |
67 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |