Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
When dealing with an alien race, Avery Sims botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Avery Sims have no idea what happened to Avery Sims – they found Avery Sims's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
When dealing with an alien race, Avery Sims botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Psychologically damaged by Avery Sims's time in the scouts. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Avery Sims's ship is damaged, and Avery Sims have to hitch-hike Avery Sims's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 6 Contacts. Gain 3 Enemies. |
4 |
29 |
Became a Scholar (Scientist). |
4 |
31 |
Caught cheating in some fashion, advancing Avery Sims's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
31 |
A rival researcher blackens Avery Sims's name or steals Avery Sims's research. Gain a Rival. |
4 |
31 |
Gain an Enemy |
5 |
33 |
Continued as Scholar (Scientist). |
5 |
37 |
Win a prestigious prize for Avery Sims's work. |
5 |
37 |
Promoted to Scholar (Scientist) rank 1. |
6 |
37 |
Continued as Scholar (Scientist). |
6 |
38 |
Win a prestigious prize for Avery Sims's work. |
7 |
41 |
Continued as Scholar (Scientist). |
7 |
43 |
Agreed to perform research that goes against Avery Sims's conscience. Gain 3 Enemies. |
8 |
45 |
Continued as Scholar (Scientist). |
8 |
49 |
Win a prestigious prize for Avery Sims's work. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Drifter (Barbarian). |
9 |
50 |
Attempted a risky adventure and was wildly successful. |
9 |
53 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
53 |
Continued as Drifter (Barbarian). |
10 |
55 |
Betrayed by a friend. One of Avery Sims's Contacts or Allies betrays Avery Sims, ending Avery Sims's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
55 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
58 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
63 |
Forced to continue current assignment. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Imperial trade restrictions force Avery Sims out of business. |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |