Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Marine (Marine Support) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Marine (Marine Support). |
3 |
29 |
Advanced training in a specialist field |
3 |
30 |
Promoted to Marine (Marine Support) rank 3 with the new title Lance Sergeant. |
4 |
30 |
Voluntarily left Marine Support |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
During a battle, defeat or victory depends on Bertie Bradley's actions. The ship suffers severe damage and Bertie Bradley is blamed for the disaster. Bertie Bradley is court - martialled and discharged. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Drafted into Law Enforcement |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Go undercover to investigate an enemy. |
6 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
44 |
Betrayed by a friend. One of Bertie Bradley's Contacts or Allies betrays Bertie Bradley, ending Bertie Bradley's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Failed to qualify for Colonist (Citizen). |
9 |
44 |
Submitted to the draft. |
9 |
44 |
Returned to Agent (Law Enforcement). |
9 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Retired. |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Find an Alien Artifact. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Moved to a new world. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Good fortune. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |