Retired 4th Officer Beth Rule  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 69 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 10 (1) 9 (1)111AA9
Visible stretch marks
 
Skills
Art (Presentation/Holography) 1
Athletics (Dexterity) 1
Broker 0
Carouse 1
Deception 1
Drive 0
Electronics 0
Gambler 2
Language (Zdetl (Zhodani)) 1
Mechanic 1
Melee (Unarmed) 2
Persuade 3
Pilot (Small Craft) 1
Profession (Spacer/Crewmember) 1
Profession (Sports/Golf) 2
Seafarer 0
Stealth 1
Steward 0
Streetwise 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer25
Rogue Enforcer 23
Prisoner Fixer 23
Prisoner Inmate 11
Prisoner Thug 11
 
EducationGraduated
University Graduated
 
Name Type Affinity Enmity Power Influence Species
Clyde Howard Enemy 0 4 0 1 Tapazmal (M/40)
Clyde Howard is in desperate trouble and could use the character’s help.
Augusta Leaby Ally 1 0 1 2 Dynchia, Imperium (F/84)
Park Fitzgerald Enemy 0 3 3 0 Azhanti (M/29)
Khanshakgeuu Usani Ally 0 0 2 0 Vilani, Imperium (M/51)
 
Term Age History
1 18 Failed to qualify for Worker (Citizen).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Beth Rule's business or ship thrives.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 23 A sudden war destroys Beth Rule's trade routes and contacts, forcing Beth Rule to flee that region of space.
2 23 Gain rebels as Enemy
3 23 Entered University.
3 27 Become leader in social movement.
3 27 Gain an Ally and an Enemy.
3 27 Graduated.
4 27 Continued as Merchant (Merchant Marine).
4 29 A good deal ensures Beth Rule is living the high life for a few years.
5 31 Continued as Merchant (Merchant Marine).
5 35 Birth or Death involving a family member or close friend.
5 35 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 35 Continued as Merchant (Merchant Marine).
6 36 A series of bad deals and decisions force Beth Rule into bankruptcy. Beth Rule salvages what Beth Rule can.
7 36 Became a Rogue (Enforcer).
7 37 Gained a contact.
7 40 Promoted to Rogue (Enforcer) rank 1.
8 40 Continued as Rogue (Enforcer).
8 44 Beth Rule spend months in the dangerous criminal underworld.
8 44 Promoted to Rogue (Enforcer) rank 2.
9 44 Continued as Rogue (Enforcer).
9 46 Arrested
10 46 Became a Prisoner (Fixer).
10 49 The warden takes an interest in Beth Rule's case.
10 50 Promoted to Prisoner (Fixer) rank 1.
11 50 Switched to Prisoner (Inmate) with previous rank.
11 52 Attmped but failed to save a guard or prison officer.
11 51 Scarred. Fully recovered. Owe 10,000 for medical bills.
12 54 Aging Crisis. Owe 10,000 for medical bills.
12 54 Retired at age 54.
12 54 Returned to Prisoner (Fixer).
12 55 A guard takes a dislike to Beth Rule.
13 58 Aging Crisis. Owe 60,000 for medical bills.
13 58 Switched to Prisoner (Thug) with previous rank.
13 61 Saved a guard or prison officer. Gain an Ally.
14 62 Aging Crisis. Owe 20,000 for medical bills.
14 62 Returned to Prisoner (Fixer).
14 66 Joined a prison gang
14 66 Promoted to Prisoner (Fixer) rank 2.
15 66 Aging Crisis. Owe 40,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙