Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Beth Rule's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A sudden war destroys Beth Rule's trade routes and contacts, forcing Beth Rule to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Entered University. |
3 |
27 |
Become leader in social movement. |
3 |
27 |
Gain an Ally and an Enemy. |
3 |
27 |
Graduated. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
A good deal ensures Beth Rule is living the high life for a few years. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Birth or Death involving a family member or close friend. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
A series of bad deals and decisions force Beth Rule into bankruptcy. Beth Rule salvages what Beth Rule can. |
7 |
36 |
Became a Rogue (Enforcer). |
7 |
37 |
Gained a contact. |
7 |
40 |
Promoted to Rogue (Enforcer) rank 1. |
8 |
40 |
Continued as Rogue (Enforcer). |
8 |
44 |
Beth Rule spend months in the dangerous criminal underworld. |
8 |
44 |
Promoted to Rogue (Enforcer) rank 2. |
9 |
44 |
Continued as Rogue (Enforcer). |
9 |
46 |
Arrested |
10 |
46 |
Became a Prisoner (Fixer). |
10 |
49 |
The warden takes an interest in Beth Rule's case. |
10 |
50 |
Promoted to Prisoner (Fixer) rank 1. |
11 |
50 |
Switched to Prisoner (Inmate) with previous rank. |
11 |
52 |
Attmped but failed to save a guard or prison officer. |
11 |
51 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Returned to Prisoner (Fixer). |
12 |
55 |
A guard takes a dislike to Beth Rule. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Switched to Prisoner (Thug) with previous rank. |
13 |
61 |
Saved a guard or prison officer. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Returned to Prisoner (Fixer). |
14 |
66 |
Joined a prison gang |
14 |
66 |
Promoted to Prisoner (Fixer) rank 2. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |