Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Bettie Grain run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
22 |
Bettie Grain gain experience in a technical field as a computer operator or surveyor. |
2 |
23 |
Promoted to Citizen (Corporate) rank 1. |
3 |
23 |
Continued as Citizen (Corporate). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
27 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
31 |
Bettie Grain's business expands, Bettie Grain's corporation grows, or the colony thrives. |
4 |
31 |
Promoted to Citizen (Corporate) rank 3. |
5 |
31 |
Voluntarily left Corporate |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
35 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
35 |
Continued as Believer (Holy Warrior). |
6 |
39 |
Opponents of Bettie Grain's belief system ambush Bettie Grain. |
6 |
39 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Retired. |
7 |
43 |
Good fortune. |
8 |
44 |
Gained a contact. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Good fortune. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Good fortune. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |