Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Failed to qualify for Free Trader (Merchant). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Attacked by enemies that Bettie Wood easily defeat. |
2 |
24 |
Gain Enemy if Bettie Wood don't already have one. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Drafted into Merchant Marine |
3 |
30 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
A notable academic consults with Bettie Wood about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
Bettie Wood come into conflict with a splinter group Bettie Wood's own religion which maintains Bettie Wood's version is the wrong one. Gain 3 Rivals. |
8 |
44 |
Switched to Merchant (Free Trader). |
8 |
47 |
Imperial trade restrictions force Bettie Wood out of business. |
9 |
47 |
Became a Citizen (Colonist). |
9 |
49 |
Bettie Wood learn something Bettie Wood should not have – a corporate secret, a political scandal – which Bettie Wood can profit from illegally. |
9 |
51 |
Promoted to Citizen (Colonist) rank 1. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Citizen (Colonist). |
10 |
54 |
Scarred. Owe 2,500 for medical bills. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |