Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Intelligence (Agent). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
30 |
Continued as Drifter (Scavenger). |
3 |
33 |
Attacked by enemies and injured. |
3 |
33 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
33 |
Gain Enemy if Cassie Lynch don't already have one. |
3 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
34 |
Continued as Drifter (Scavenger). |
4 |
38 |
Find valuable salvage. |
5 |
38 |
Continued as Drifter (Scavenger). |
5 |
41 |
Attempted a risky adventure and was sent to prison. |
6 |
42 |
Became a Prisoner (Inmate). |
6 |
44 |
Disgraced. Word of Cassie Lynch's criminal past reaches Cassie Lynch's homeworld. |
7 |
46 |
Continued as Prisoner (Inmate). |
7 |
49 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
50 |
Switched to Prisoner (Fixer) with previous rank. |
8 |
52 |
Vocational Training. |
9 |
54 |
Returned to Prisoner (Inmate). |
9 |
55 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
10 |
58 |
Returned to Prisoner (Fixer). |
10 |
62 |
Hire a new lawyer. |
11 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
62 |
Retired at age 62. |
11 |
62 |
Continued as Prisoner (Fixer). |
11 |
64 |
Severely injured. Owe 25,000 for medical bills. |
12 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |