Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
2 |
19 |
Failed to qualify for Ground Assault (Marine). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Entertainer (Artist). |
3 |
24 |
Gain a patron in the arts. Gain an Ally |
3 |
27 |
Promoted to Entertainer (Artist) rank 1. |
4 |
27 |
Voluntarily left Artist |
4 |
27 |
Failed to qualify for Corporate (Citizen). |
4 |
27 |
Returned to Drifter (Scavenger). |
4 |
28 |
Survived a risky adventure but gained nothing. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Suffer from a life-threatening illness. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Merchant Academy. |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
39 |
Betrayed by a friend. One of Christie Mckinney's Contacts or Allies betrays Christie Mckinney, ending Christie Mckinney's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Failed to qualify for Merchant Academy. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
41 |
Contact with Government. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
45 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
45 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
47 |
Study Medic as a hobby. |
9 |
49 |
Graduated. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Became a Merchant (Merchant Marine). |
10 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Make an unexpected connection outside Christie Mckinney's normal circles. Gain a Contact. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Make an unexpected connection outside Christie Mckinney's normal circles. Gain a Contact. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
65 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Continued as Merchant (Merchant Marine). |
14 |
68 |
Christie Mckinney's ship or starport is destroyed by criminals. Gain them as an Enemy. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |