Retired Captain Clarice Staff  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 69 F 1 (-2) 1 (-2) 3 (-1) 11 (1) 13 (2) 5 (-1)113BD5
Weird, Mischievous
 
Skills
Admin 2
Advocate 0
Animals 0
Athletics (Endurance) 1
Broker 0
Deception 1
Drive 0
Electronics (Sensors) 1
Engineer (M-drive) 2
Engineer (Power) 1
Jack-of-All-Trades 1
Mechanic 2
Medic 0
Persuade 0
Pilot (Capital Ships) 2
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 0
Science (Social Sciences/Archaeology) 1
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 13
Merchant Merchant Marine Captain88
Believer Mainstream Believer Lay Person01
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Florine Carroll Enemy 0 3 0 1 Happrhani (F/21)
Florine Carroll loses some of their power base.
Zena Paterson Enemy 1 2 1 2 Azhanti (F/17)
Relationship altered.
Kharme Ai Ga Contact 0 1 1 3 Vilani, Imperium (F/74)
 
Term Age History
1 18 Failed to qualify for Explorer (Scout).
1 18 Became a Drifter (Wanderer).
1 20 Betrayed by a friend. One of Clarice Staff's Contacts or Allies betrays Clarice Staff, ending Clarice Staff's career. That Contact or Ally becomes a Rival or Enemy.
2 20 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
2 24 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 24 Continued as Merchant (Merchant Marine).
3 27 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
3 28 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 28 Continued as Merchant (Merchant Marine).
4 29 Gained a contact.
4 32 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 32 Continued as Merchant (Merchant Marine).
5 35 Given advanced training in a specialist field
5 36 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
6 36 Continued as Merchant (Merchant Marine).
6 38 Clarice Staff's business or ship thrives.
6 40 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
7 40 Continued as Merchant (Merchant Marine).
7 43 Make an unexpected connection outside Clarice Staff's normal circles. Gain a Contact.
7 44 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
8 44 Continued as Merchant (Merchant Marine).
8 46 A good deal ensures Clarice Staff is living the high life for a few years.
8 48 Promoted to Merchant (Merchant Marine) rank 7.
9 48 Continued as Merchant (Merchant Marine).
9 52 Embroiled in legal trouble.
9 52 Promoted to Merchant (Merchant Marine) rank 8.
9 52 Forced to muster out.
10 52 Entered Merchant Academy with the Business curriculum.
10 53 War breaks out, triggering a mandatory draft.
10 53 Fled from the draft.
10 55 Dropped out of the merchant academy.
11 55 Returned to Drifter (Wanderer).
11 57 Spend time with an alien race. Gain a contact.
11 59 Promoted to Drifter (Wanderer) rank 1.
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 59 Retired at age 59.
12 59 Continued as Drifter (Wanderer).
12 63 Clarice Staff do not know what happened to Clarice Staff. There is a gap in Clarice Staff's memory.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 63 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 66 Clarice Staff retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 67 Aging Crisis. Owe 20,000 for medical bills.
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