Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
Caught cheating in some fashion, advancing Coral Buckman's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
22 |
A disaster leaves several injured, and others blame Coral Buckman, forcing Coral Buckman to leave Coral Buckman's career. Gain a Rival. |
1 |
22 |
Severely injured. Owe 10,000 for medical bills. |
1 |
22 |
Gain an Enemy |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
Entangled in a bureaucratic or legal morass that distracts Coral Buckman from Coral Buckman's work. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
27 |
Entangled in a bureaucratic or legal morass that distracts Coral Buckman from Coral Buckman's work. |
3 |
30 |
Promoted to Scholar (Physician) rank 1. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Make a breakthrough in Coral Buckman's field. |
4 |
34 |
Promoted to Scholar (Physician) rank 2. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scholar (Scientist) with previous rank. |
5 |
36 |
Caught cheating in some fashion, advancing Coral Buckman's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
36 |
A disaster or war strikes. |
5 |
36 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
36 |
The planetary government interferes with Coral Buckman's research for political or religious reasons. Coral Buckman continue working openly and gain an Enemy. |
5 |
36 |
Gain an Enemy |
5 |
38 |
Promoted to Scholar (Scientist) rank 3. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
42 |
Agreed to perform research that goes against Coral Buckman's conscience. Gain 1 Enemies. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
45 |
Work leads to a considerable breakthrough. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Scholar (Scientist) rank 4. |
8 |
46 |
Continued as Scholar (Scientist). |
8 |
49 |
Make a breakthrough in Coral Buckman's field. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Drifter (Barbarian). |
9 |
53 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
53 |
Became a Merchant (Free Trader). |
10 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
57 |
Continued as Merchant (Free Trader). |
11 |
59 |
A sudden war destroys Coral Buckman's trade routes and contacts, forcing Coral Buckman to flee that region of space. |
11 |
59 |
Gain rebels as Enemy |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
61 |
Coral Buckman secretly provide religious rites for a dying leader or noble, although they do not share Coral Buckman's faith. Gain an Ally in the family and a Rival who disagrees with Coral Buckman's choice. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Continued as Believer (Mainstream Believer). |
13 |
66 |
Coral Buckman refused an offer of inducements to betray Coral Buckman's faith. Gain 5 enemies. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |