Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Study Language (Oynprith (Droyne)) as a hobby. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Colonist (Citizen). |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
31 |
Continued as Drifter (Barbarian). |
3 |
33 |
Drafted into Merchant Marine |
4 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
37 |
Embroiled in legal trouble. |
5 |
39 |
Continued as Merchant (Merchant Marine). |
5 |
42 |
A good deal ensures Della Silva is living the high life for a few years. |
5 |
43 |
Forced to muster out. |
6 |
43 |
Failed to qualify for Explorer (Scout). |
6 |
43 |
Submitted to the draft. |
6 |
43 |
Became a Scout (Courier). |
6 |
45 |
Della Silva's scout ship is one of the first on the scene to rescue the survivors of a disaster but Della Silva fail to help. Gain an Enemy. |
6 |
45 |
Della Silva have no idea what happened to Della Silva – they found Della Silva's ship drifting on the fringes of friendly space. |
7 |
47 |
Continued as Scout (Courier). |
7 |
50 |
Psychologically damaged by Della Silva's time in the scouts. |
8 |
50 |
Switched to Drifter (Wanderer). |
8 |
52 |
Attempted a risky adventure and was sent to prison. |
8 |
54 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
54 |
Became a Prisoner (Inmate). |
9 |
56 |
Defeated a prison gang. Gain an Enemy. |
10 |
58 |
Switched to Prisoner (Fixer) with previous rank. |
10 |
61 |
Parole hearing. |
10 |
62 |
Promoted to Prisoner (Fixer) rank 1. |
10 |
62 |
Paroled from prison. |
11 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
63 |
Della Silva refused an offer of inducements to betray Della Silva's faith. Gain 1 enemies. |