Junior Project Worker Della Silva  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 69 F 3 (-1) 4 (-1) 2 (-2) 7 (0) 8 (0) 3 (-1)342783
Maudlin, Weary, Distant
 
Skills
Animals 0
Art (Creative) 0
Athletics (Dexterity) 1
Carouse 0
Drive 0
Gun Combat 0
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 0
Mechanic 0
Medic 0
Melee (Unarmed) 1
Navigation 1
Persuade 0
Pilot 0
Profession (Spacer/Belter) 1
Profession (Colonist/Farming) 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 12
Merchant Merchant Marine Crewman02
Scout Courier 02
Drifter Wanderer 11
Prisoner Inmate 01
Prisoner Fixer 11
Believer Missionary/Humanitarian Junior Project Worker01
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Shishu Zamga Enemy 0 4 5 1 Vilani, Imperium (F/38)
Lucinda Sabilline Enemy 0 1 4 3 Kedepu (F/30)
Lucinda Sabilline gains in power.
Lucinda Sabilline gains in power and influence.
Lucinda Sabilline gains in power and influence.
I Khela Enemy 0 2 0 1 Vilani, Imperium (F/12)
I Khela is found or reported dead.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 Study Language (Oynprith (Droyne)) as a hobby.
1 27 Failed as a colonist.
2 27 Failed to qualify for Colonist (Citizen).
2 27 Became a Drifter (Barbarian).
2 31 Promoted to Drifter (Barbarian) rank 1.
3 31 Continued as Drifter (Barbarian).
3 33 Drafted into Merchant Marine
4 35 Became a Merchant (Merchant Marine) with the new title Crewman.
4 37 Embroiled in legal trouble.
5 39 Continued as Merchant (Merchant Marine).
5 42 A good deal ensures Della Silva is living the high life for a few years.
5 43 Forced to muster out.
6 43 Failed to qualify for Explorer (Scout).
6 43 Submitted to the draft.
6 43 Became a Scout (Courier).
6 45 Della Silva's scout ship is one of the first on the scene to rescue the survivors of a disaster but Della Silva fail to help. Gain an Enemy.
6 45 Della Silva have no idea what happened to Della Silva – they found Della Silva's ship drifting on the fringes of friendly space.
7 47 Continued as Scout (Courier).
7 50 Psychologically damaged by Della Silva's time in the scouts.
8 50 Switched to Drifter (Wanderer).
8 52 Attempted a risky adventure and was sent to prison.
8 54 Promoted to Drifter (Wanderer) rank 1.
9 54 Became a Prisoner (Inmate).
9 56 Defeated a prison gang. Gain an Enemy.
10 58 Switched to Prisoner (Fixer) with previous rank.
10 61 Parole hearing.
10 62 Promoted to Prisoner (Fixer) rank 1.
10 62 Paroled from prison.
11 62 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 63 Della Silva refused an offer of inducements to betray Della Silva's faith. Gain 1 enemies.
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