Retired Hopeful Dixie George  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 69 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 9 (1)111749
Follower, Uncontrolled, Sculpted arms
 
Skills
Animals 0
Athletics (Strength) 1
Broker 0
Carouse 0
Deception 1
Diplomat 0
Drive (Track) 1
Electronics (Comms) 1
Gambler 1
Gun Combat (Energy) 1
Jack-of-All-Trades 2
Language (Vilani (1st Imperium)) 1
Mechanic 0
Medic 0
Navigation 0
Persuade 0
Profession (Colonist) 0
Recon 1
Seafarer 0
Steward 0
Streetwise 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman03
Drifter Scavenger 12
Rogue Thief 02
Army Infantry Private01
Believer Holy Warrior Hopeful01
Retired 02
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Leota Duncan Rival 2 0 1 5 Cassilldan (F/34)
Dunaanankhu Zeum Rival 0 0 1 1 Vilani, Imperium (F/39)
Alphonse Beale Contact 1 1 6 0 Libert (M/25)
Maude Barrett Enemy 1 6 2 2 Cassilldan (M/24)
Maude Barrett gained influence with the character’s assistance.
Leontine Cropper Enemy 0 0 3 2 Halka (F/28)
Leontine Cropper gains in influence.
Meta McDermot Ally 5 0 2 0 Cassilldan (F/51)
Relationship altered.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 A romantic relationship ends badly. Gain a Rival or Enemy.
1 27 Left the colonies.
2 27 Became a Merchant (Merchant Marine) with the new title Crewman.
2 28 A good deal ensures Dixie George is living the high life for a few years.
3 31 Continued as Merchant (Merchant Marine).
3 35 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 35 Continued as Merchant (Merchant Marine).
4 37 Make an unexpected connection outside Dixie George's normal circles. Gain a Contact.
5 39 Voluntarily left Merchant Marine
5 39 Failed to qualify for Scientist (Scholar).
5 39 Became a Drifter (Scavenger).
5 42 Find valuable salvage.
5 43 Promoted to Drifter (Scavenger) rank 1.
6 43 Voluntarily left Scavenger
6 43 Became a Rogue (Thief).
6 46 Involved in a gambling ring.
7 47 Continued as Rogue (Thief).
7 50 A police detective or rival criminal forces Dixie George to flee and vows to hunt Dixie George down. Gain an Enemy.
8 50 Returned to Drifter (Scavenger).
8 51 Drafted into Infantry
9 54 Aging Crisis. Owe 10,000 for medical bills.
9 54 Retired at age 54.
9 54 Became a Army (Infantry) with the new title Private.
9 57 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
9 57 Gain rebels as Enemy
10 57 Aging Crisis. Owe 40,000 for medical bills.
10 57 Became a Believer (Holy Warrior) with the new title Hopeful.
10 58 Dixie George have been following false teachings!
11 58 Aging Crisis. Owe 30,000 for medical bills.
11 58 Retired.
11 60 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 62 Aging Crisis. Owe 50,000 for medical bills.
12 63 A romantic relationship ends badly. Gain a Rival or Enemy.
13 66 Aging Crisis. Owe 50,000 for medical bills.
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