Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
A revolution, attack or other unusual event throws Edythe Johnston's life into chaos, forcing Edythe Johnston to leave the planet. |
2 |
21 |
Became a Scout (Courier). |
2 |
23 |
Perform an exemplary service for the scouts. |
3 |
25 |
Continued as Scout (Courier). |
3 |
28 |
Edythe Johnston's scout ship is one of the first on the scene to rescue the survivors of a disaster but Edythe Johnston fail to help. Gain an Enemy. |
3 |
28 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
29 |
Voluntarily left Courier |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
30 |
Edythe Johnston do not know what happened to Edythe Johnston. There is a gap in Edythe Johnston's memory. |
5 |
30 |
Failed to qualify for Enforcer (Rogue). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Returned to Scout (Courier). |
5 |
31 |
Good fortune |
6 |
34 |
Continued as Scout (Courier). |
6 |
38 |
When dealing with an alien race, Edythe Johnston botch an opportunity to gather extra intelligence about them. |
6 |
38 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
7 |
38 |
Attempted to change assignments. |
7 |
38 |
Failed to qualify for Explorer (Scout). |
7 |
38 |
Continued as Scout (Courier). |
7 |
41 |
Edythe Johnston inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
41 |
Became a Entertainer (Performer). |
8 |
44 |
Join homeworld’s celebrity circles |
8 |
44 |
Gain a contact |
9 |
45 |
Continued as Entertainer (Performer). |
9 |
46 |
Gain a patron in the arts. Gain an Ally |
9 |
49 |
Promoted to Entertainer (Performer) rank 1. |
10 |
49 |
Continued as Entertainer (Performer). |
10 |
51 |
Encounter a Psionic institute. |
10 |
51 |
Tested for psionic powers |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Entertainer (Performer). |
11 |
56 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
11 |
57 |
Forced to muster out. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |