Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Birth or Death involving a family member or close friend. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Emmer Rand's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Failed to qualify for Line/Crew (Navy). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
33 |
Find Ancient Technology. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Gained a contact. |
7 |
39 |
Voluntarily left Scavenger |
7 |
39 |
Became a Citizen (Worker). |
7 |
41 |
Emmer Rand befriend a superior in the corporation or the colony. |
7 |
43 |
Promoted to Citizen (Worker) rank 1. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
47 |
Emmer Rand learn something Emmer Rand should not have – a corporate secret, a political scandal – which Emmer Rand can profit from illegally. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
50 |
Emmer Rand learn something Emmer Rand should not have – a corporate secret, a political scandal – which Emmer Rand can profit from illegally. |
9 |
51 |
Forced to continue current assignment. |
9 |
51 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
10 |
51 |
Continued as Citizen (Worker). |
10 |
54 |
Emmer Rand learn something Emmer Rand should not have – a corporate secret, a political scandal – which Emmer Rand can profit from illegally. |
10 |
55 |
Promoted to Citizen (Worker) rank 3. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Citizen (Worker). |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Continued as Citizen (Worker). |
12 |
62 |
Emmer Rand is rewarded for Emmer Rand's diligence or cunning. |
12 |
63 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Continued as Citizen (Worker). |
13 |
65 |
A revolution, attack or other unusual event throws Emmer Rand's life into chaos, forcing Emmer Rand to leave the planet. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Retired. |
14 |
69 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |