Retired Craftsman Emmer Rand  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 69 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 5 (-1) 8 (0)111258
Docile
 
Skills
Astrogation 1
Broker 0
Carouse 3
Deception 1
Diplomat 1
Drive (Track) 1
Drive (Wheel) 2
Electronics 0
Gambler 1
Gun Combat 0
Mechanic 1
Melee 0
Persuade 0
Profession (Freeloader/Scrounging) 2
Profession (Sports/Team Ball Sports) 1
Stealth 0
Steward 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman14
Drifter Scavenger 02
Citizen Worker Craftsman47
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Annabel Tow Enemy 0 1 5 3 Dynchia (F/22)
Annabel Tow is actually an organisation such as a political movement or modest sized business.
Jeff Stewart Enemy 0 2 0 3 Tezcat (M/76)
Lucille Cain Ally 3 0 4 0 Tezcat (F/24)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
2 22 Continued as Merchant (Merchant Marine).
2 24 Given advanced training in a specialist field
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 28 Birth or Death involving a family member or close friend.
4 30 Continued as Merchant (Merchant Marine).
4 31 Emmer Rand's ship or starport is destroyed by criminals. Gain them as an Enemy.
5 31 Failed to qualify for Line/Crew (Navy).
5 31 Became a Drifter (Scavenger).
5 33 Find Ancient Technology.
6 35 Continued as Drifter (Scavenger).
6 36 Gained a contact.
7 39 Voluntarily left Scavenger
7 39 Became a Citizen (Worker).
7 41 Emmer Rand befriend a superior in the corporation or the colony.
7 43 Promoted to Citizen (Worker) rank 1.
8 43 Continued as Citizen (Worker).
8 47 Emmer Rand learn something Emmer Rand should not have – a corporate secret, a political scandal – which Emmer Rand can profit from illegally.
9 47 Continued as Citizen (Worker).
9 50 Emmer Rand learn something Emmer Rand should not have – a corporate secret, a political scandal – which Emmer Rand can profit from illegally.
9 51 Forced to continue current assignment.
9 51 Promoted to Citizen (Worker) rank 2 with the new title Technician.
10 51 Continued as Citizen (Worker).
10 54 Emmer Rand learn something Emmer Rand should not have – a corporate secret, a political scandal – which Emmer Rand can profit from illegally.
10 55 Promoted to Citizen (Worker) rank 3.
11 55 Aging Crisis. Owe 50,000 for medical bills.
11 55 Retired at age 55.
11 55 Continued as Citizen (Worker).
11 58 A new romantic starts. Gain an Ally.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 59 Continued as Citizen (Worker).
12 62 Emmer Rand is rewarded for Emmer Rand's diligence or cunning.
12 63 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 63 Continued as Citizen (Worker).
13 65 A revolution, attack or other unusual event throws Emmer Rand's life into chaos, forcing Emmer Rand to leave the planet.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 65 Retired.
14 69 Moved to a new world.
15 69 Aging Crisis. Owe 60,000 for medical bills.
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