Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Study Gunner (Ortillery) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Moved to a new world. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Agent (Intelligence). |
6 |
40 |
Accepted a deal with criminal or other figure under investigation. |
7 |
40 |
Became a Merchant (Broker). |
7 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
47 |
Make an unexpected connection outside Faye Douglas's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Broker) rank 2. |
9 |
48 |
Voluntarily left Broker |
9 |
48 |
Became a Scout (Explorer). |
9 |
49 |
Gained a contact. |
9 |
52 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
52 |
Continued as Scout (Explorer). |
10 |
54 |
Faye Douglas's ship is damaged, and Faye Douglas have to hitch-hike Faye Douglas's way back across the stars to the nearest scout base. |
10 |
54 |
Gain 6 Contacts. Gain 2 Enemies. |
11 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
56 |
Faye Douglas come into conflict with a splinter group Faye Douglas's own religion which maintains Faye Douglas's version is the wrong one. Gain 3 Rivals. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |