Retired Project Worker Frank Miller  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 69 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 5 (-1)111755
Sly
 
Skills
Astrogation 1
Diplomat 3
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 2
Language (Zdetl (Zhodani)) 1
Mechanic 0
Medic 1
Persuade 2
Pilot 0
Profession (Freeloader) 0
Science (Life Sciences/Biology) 1
Science (Social Sciences/Linguistics) 1
Science (Physical Sciences/Physics) 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 24
Agent Intelligence 01
Merchant Merchant Marine Crewman01
Scholar Physician 05
Believer Missionary/Humanitarian Project Worker12
 
Name Type Affinity Enmity Power Influence Species
Jon Chambers Rival 1 2 5 0 Answerin (M/58)
Parker McIntire Ally 2 0 0 1 Dynchia, Imperium (M/64)
Parker McIntire loses some of their power base.
 
Term Age History
1 18 Became a Drifter (Scavenger).
2 22 Continued as Drifter (Scavenger).
2 25 Gained a contact.
2 26 Promoted to Drifter (Scavenger) rank 1.
3 26 Continued as Drifter (Scavenger).
3 30 Find Ancient Technology.
3 30 Promoted to Drifter (Scavenger) rank 2.
4 30 Continued as Drifter (Scavenger).
4 33 Suffer from a life-threatening illness.
5 33 Became a Agent (Intelligence).
5 37 Hard times caused by a lack of interstellar trade costs Frank Miller's job.
6 37 Failed to qualify for Free Trader (Merchant).
6 37 Submitted to the draft.
6 37 Became a Merchant (Merchant Marine) with the new title Crewman.
6 38 Birth or Death involving a family member or close friend.
6 41 Forced to muster out.
7 41 Became a Scholar (Physician).
7 44 Assigned to work on a secret project for a patron or organisation.
8 45 Aging Crisis. Owe 50,000 for medical bills.
8 45 Retired at age 45.
8 45 Continued as Scholar (Physician).
8 46 Caught cheating in some fashion, advancing Frank Miller's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
8 46 A rival researcher blackens Frank Miller's name or steals Frank Miller's research. Gain a Rival.
8 46 Gain an Enemy
9 49 Aging Crisis. Owe 30,000 for medical bills.
9 49 Attempted to change assignments.
9 49 Failed to qualify for Field Researcher (Scholar).
9 49 Continued as Scholar (Physician).
9 53 Assigned to work on a secret project for a patron or organisation.
10 53 Aging Crisis. Owe 60,000 for medical bills.
10 53 Continued as Scholar (Physician).
10 57 Work for an eccentric but brilliant mentor, who becomes an Ally.
11 57 Aging Crisis. Owe 40,000 for medical bills.
11 57 Continued as Scholar (Physician).
11 60 Assigned to work on a secret project for a patron or organisation.
11 61 Forced to muster out.
12 61 Aging Crisis. Owe 50,000 for medical bills.
12 61 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 65 Frank Miller is sent to a new community or parish to preach The Word among the poor.
13 65 Aging Crisis. Owe 40,000 for medical bills.
13 65 Continued as Believer (Missionary/Humanitarian).
13 67 Frank Miller is chosen to represent Frank Miller's faith in a vid show or other highly public forum.
13 69 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 69 Aging Crisis. Owe 30,000 for medical bills.
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