Retired Initiate Frank Stanway  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Geonee 69 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 8 (0)7 (0)111948
Fastidious, Impersonal, Level
 
Skills
Art (Creative/Visual Media) 1
Broker 1
Deception 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Mechanic 0
Medic 2
Melee (Grapple) 0
Pilot 0
Recon 0
Science (Robotic Sciences/Robotics) 1
Seafarer (Personal) 1
Stealth 0
Streetwise 0
Survival 1
Telekinesis 1
Teleportation 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Agent Law Enforcement Rookie01
Navy Engineer/Gunner Crewman01
Drifter Scavenger 11
Merchant Merchant Marine Crewman01
Drifter Barbarian 02
Psion Adept Initiate25
Believer Mainstream Believer Lay Person01
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Belva Banks Rival 1 2 4 4 Iltharan (F/53)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 20 Study Melee (Grapple) as a hobby.
1 22 Graduated. Gain an rival who is upset that Frank Stanway left the community.
2 22 Failed to qualify for Thief (Rogue).
2 22 Became a Drifter (Wanderer).
2 23 Frank Stanway run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 23 Failed to qualify for Line/Crew (Navy).
3 23 Submitted to the draft.
3 23 Became a Agent (Law Enforcement) with the new title Rookie.
3 27 Frank Stanway's work ends up coming home with Frank Stanway, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 27 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 30 Vessel participates in a notable military engagement.
4 31 Attempt at commissioned failed.
5 31 Voluntarily left Engineer/Gunner
5 31 Failed to qualify for Corporate Agent (Agent).
5 31 Switched to Drifter (Scavenger).
5 32 Offered job by a patron. Now owe him a favor.
5 35 Promoted to Drifter (Scavenger) rank 1.
6 35 Became a Merchant (Merchant Marine).
7 39 Voluntarily left Merchant Marine
7 39 Switched to Drifter (Barbarian).
7 43 Gained a contact.
8 43 Continued as Drifter (Barbarian).
8 44 Lost eye or limb. Owe 2,500 for medical bills.
9 44 Aging Crisis. Owe 40,000 for medical bills.
9 44 Retired at age 44.
9 44 Became a Psion (Adept).
9 45 Gain a mentor.
10 48 Aging Crisis. Owe 50,000 for medical bills.
10 48 Continued as Psion (Adept).
10 52 Gift causes a former ally to turn on Frank Stanway and betray Frank Stanway. One Ally or Contact becomes an Enemy.
11 52 Aging Crisis. Owe 30,000 for medical bills.
11 52 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 53 Frank Stanway accepted an offer of inducements to betray Frank Stanway's faith. Gain 190,000 in cash.
12 56 Aging Crisis. Owe 40,000 for medical bills.
12 56 Returned to Psion (Adept).
12 57 Gained a contact.
13 60 Aging Crisis. Owe 50,000 for medical bills.
13 60 Continued as Psion (Adept).
13 64 Spent time mastering mind and body.
13 64 Promoted to Psion (Adept) rank 1 with the new title Initiate.
14 64 Aging Crisis. Owe 20,000 for medical bills.
14 64 Continued as Psion (Adept).
14 67 Refuse to misuse powers for personal gain.
14 68 Promoted to Psion (Adept) rank 2.
15 68 Aging Crisis. Owe 60,000 for medical bills.
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