Retired Scout Freda Ward  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 69 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 4 (-1)111354
Brazen
 
Skills
Athletics (Strength) 1
Broker 1
Drive 0
Electronics (Remote Ops) 1
Gun Combat 0
Mechanic 3
Melee 0
Persuade 0
Pilot (Spacecraft) 1
Recon 0
Stealth 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman12
Scout Courier Scout14
Citizen Colonist 02
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Gladys Leaby Ally 4 0 1 4 Ronnin (F/63)
Relationship redefined. Enemy becomes an ally.
Renee Gonzalez Contact 2 0 3 1 Urunishani (F/28)
Renee Gonzalez belongs to an unusual cultural or religious group.
Ursula Andrew Contact 0 1 0 1 Tezcat (F/15)
Ursula Andrew is out of contact doing something interesting but not suspicious.
Bertha Read Contact 2 1 3 2 Halka (F/40)
Nellie Farrell Contact 2 0 1 1 Tezcat (M/59)
Nellie Farrell is found or reported dead.
Rose Welter Contact 2 0 3 3 Tezcat (F/30)
Rose Welter belongs to an uncommon alien species.
Michael Watts Contact 2 1 3 3 Hanen (M/65)
Michael Watts's influence is diminished.
Jeremiah Moreno Enemy 0 4 0 0 Pirian (M/50)
Susie Allen Enemy 0 1 0 0 Tezcat (F/37)
Susie Allen is missing under suspicious circumstances.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Given advanced training in a specialist field
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 Risk Freda Ward's fortune on a possibility lucrative deal and win.
3 26 Voluntarily left Merchant Marine
3 26 Became a Scout (Courier).
3 29 Serve as the courier for an important message from the Imperium.
3 30 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 30 Continued as Scout (Courier).
4 31 Perform an exemplary service for the scouts.
5 34 Attempted to change assignments.
5 34 Failed to qualify for Explorer (Scout).
5 34 Continued as Scout (Courier).
5 38 Freda Ward's scout ship is one of the first on the scene to rescue the survivors of a disaster but Freda Ward fail to help. Gain an Enemy.
5 38 Severely injured. Fully recovered. Owe 15,000 for medical bills.
6 38 Continued as Scout (Courier).
6 42 Freda Ward's ship is damaged, and Freda Ward have to hitch-hike Freda Ward's way back across the stars to the nearest scout base.
6 42 Gain 6 Contacts. Gain 2 Enemies.
7 42 Became a Citizen (Colonist).
7 44 Freda Ward's business expands, Freda Ward's corporation grows, or the colony thrives.
8 46 Continued as Citizen (Colonist).
8 49 Severely injured. Fully recovered. Owe 7,500 for medical bills.
9 49 Aging Crisis. Owe 40,000 for medical bills.
9 49 Retired at age 49.
9 49 Retired.
9 51 Betrayal. Convert an Ally into a Rival or Enemy.
10 53 Aging Crisis. Owe 60,000 for medical bills.
10 56 Betrayal. Convert an Ally into a Rival or Enemy.
11 57 Aging Crisis. Owe 40,000 for medical bills.
11 58 Good fortune.
12 61 Aging Crisis. Owe 10,000 for medical bills.
12 62 Betrayal. Convert an Ally into a Rival or Enemy.
13 65 Aging Crisis. Owe 40,000 for medical bills.
13 66 Good fortune.
14 69 Aging Crisis. Owe 50,000 for medical bills.
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