Retired Team Leader Genesis Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 69 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 4 (-1)111784
Nervous
 
Skills
Art (Presentation) 0
Athletics 0
Diplomat 1
Drive 0
Gun Combat (Energy) 2
Gunner (Turret) 1
Heavy Weapons (Vehicle) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Medic 1
Melee (Fencing) 1
Persuade 2
Profession (Worker/Religion) 1
Recon 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Lance Corporal11
Army Infantry Lance Corporal11
Navy Flight Crewman01
Believer Missionary/Humanitarian Team Leader26
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Celina Price Ally 2 1 1 0 Tapazmal (F/43)
Relationship soured.
Augustus Moreno Rival 2 1 3 4 Tapazmal (M/37)
Augustus Moreno gained influence with the character’s assistance.
Audie Long Ally 2 0 3 5 Tapazmal (F/35)
Audie Long gained power at the expense of a third party who now blames the character.
Bridget Nicol Rival 0 2 1 4 Tapazmal (F/82)
Theo Hicks Rival 1 3 1 3 Cafadan (M/49)
Faye Magrath Rival 1 2 3 3 Dynchia, Imperium (F/28)
Faye Magrath gains in power and influence.
Bessie Gay Ally 4 0 2 4 Dynchia (F/20)
Ruthie Foster Ally 1 0 0 3 Answerin (F/35)
Esta Mitchell Contact 1 0 3 1 Swanfeh (F/49)
Esta Mitchell is missing under suspicious circumstances.
Willard Mccoy Enemy 0 3 1 4 Tapazmal (M/50)
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 20 Given a special assignment or duty in Genesis Fleming's unit.
1 22 Attempt at commissioned failed.
1 22 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
2 22 Attempted to change assignments.
2 22 Switched to Army (Infantry) with previous rank.
2 26 Advanced training in a specialist field
3 26 Voluntarily left Infantry
3 26 Failed to qualify for Merchant Marine (Merchant).
3 26 Submitted to the draft.
3 26 Became a Navy (Flight) with the new title Crewman.
3 27 Genesis Fleming is blamed for an accident that causes the death of several crew members. Genesis Fleming's guilt drives Genesis Fleming to excel.
4 27 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 29 Genesis Fleming faith is shaken.
5 31 Continued as Believer (Missionary/Humanitarian).
5 33 Genesis Fleming secretly provide religious rites for a dying leader or noble, although they do not share Genesis Fleming's faith. Gain an Ally in the family and a Rival who disagrees with Genesis Fleming's choice.
6 35 Continued as Believer (Missionary/Humanitarian).
6 36 Genesis Fleming retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
7 39 Continued as Believer (Missionary/Humanitarian).
7 43 Genesis Fleming is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
7 43 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
8 43 Continued as Believer (Missionary/Humanitarian).
8 44 Genesis Fleming retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
8 47 Forced to continue current assignment.
8 47 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
9 47 Continued as Believer (Missionary/Humanitarian).
9 49 Genesis Fleming come into conflict with a splinter group Genesis Fleming's own religion which maintains Genesis Fleming's version is the wrong one. Gain 1 Rivals.
10 49 Aging Crisis. Owe 60,000 for medical bills.
10 49 Retired at age 49.
10 49 Retired.
10 50 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11 53 Aging Crisis. Owe 20,000 for medical bills.
11 54 A new romantic starts. Gain an Ally.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 58 A new romantic starts. Gain an Ally.
13 61 Aging Crisis. Owe 30,000 for medical bills.
13 62 Gained a contact.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 67 Betrayal. Convert an Ally into a Rival or Enemy.
15 69 Aging Crisis. Owe 50,000 for medical bills.
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