Retired Scout Gertie Armstrong  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Hanen 69 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 3 (-1) 3 (-1)None111933
Recalcitrant, Scrawny
 
Skills
Admin 1
Astrogation 0
Athletics 0
Carouse 1
Deception 2
Drive (Mole) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Language (Vilani (1st Imperium)) 1
Melee 0
Pilot 0
Recon 1
Science (Physical Sciences/Chemistry) 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Lance Corporal12
Drifter Scavenger 01
Army Army Support Lance Corporal12
Scout Explorer Scout12
Entertainer Performer 24
Believer Holy Warrior Hopeful01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Junius Saxon Ally 3 0 1 0 Ne Kraeda ren Kelva (M/50)
Abe Ahern Enemy 0 4 6 0 Hanen (M/25)
Abe Ahern’s relationships have begun to affect the character.
Brady Suchet Ally 3 0 2 1 Hanen (M/15)
Brady Suchet is out of contact doing something interesting but not suspicious.
Connie Richardson Ally 2 0 2 1 Hanen (M/49)
Connie Richardson is a questionable figure such as a criminal, pirate or disgraced noble.
Maurine Fletcher Contact 0 0 3 0 Hanen (F/49)
Maurine Fletcher gains in power.
Huey Suthmeer Rival 1 3 3 1 Hanen (M/27)
Huey Suthmeer is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 21 Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
2 21 Failed to qualify for Merchant Academy.
2 21 Submitted to the draft.
2 21 Continued as Army (Cavalry).
2 23 Given a special assignment or duty in Gertie Armstrong's unit.
2 25 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
3 25 Voluntarily left Cavalry
3 25 Failed to qualify for Field Researcher (Scholar).
3 25 Became a Drifter (Scavenger).
3 27 Betrayed by a friend. One of Gertie Armstrong's Contacts or Allies betrays Gertie Armstrong, ending Gertie Armstrong's career. That Contact or Ally becomes a Rival or Enemy.
4 27 Switched to Army (Army Support) with previous rank.
4 28 Assigned to a peacekeeping role.
5 31 Continued as Army (Army Support).
5 35 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
5 35 Gain rebels as Enemy
6 35 Became a Scout (Explorer).
6 37 Spend several years jumping from world to world in Gertie Armstrong's scout ship.
6 39 Forced to continue current assignment.
6 39 Promoted to Scout (Explorer) rank 1 with the new title Scout.
7 39 Continued as Scout (Explorer).
7 40 Scarred. Fully recovered. Owe 5,000 for medical bills.
8 40 Became a Entertainer (Performer).
8 42 Encounter a Psionic institute.
8 42 Tested for psionic powers
9 44 Continued as Entertainer (Performer).
9 48 Moved to a new world.
9 48 Promoted to Entertainer (Performer) rank 1.
10 48 Aging Crisis. Owe 40,000 for medical bills.
10 48 Retired at age 48.
10 48 Continued as Entertainer (Performer).
10 50 Gained a contact.
10 52 Promoted to Entertainer (Performer) rank 2.
11 52 Aging Crisis. Owe 20,000 for medical bills.
11 52 Continued as Entertainer (Performer).
11 56 A new romantic starts. Gain an Ally.
11 56 Forced to muster out.
12 56 Aging Crisis. Owe 40,000 for medical bills.
12 56 Became a Believer (Holy Warrior) with the new title Hopeful.
12 57 Gertie Armstrong have been following false teachings!
13 57 Aging Crisis. Owe 30,000 for medical bills.
13 57 Retired.
13 60 Moved to a new world.
14 61 Aging Crisis. Owe 50,000 for medical bills.
14 65 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 65 Aging Crisis. Owe 20,000 for medical bills.
15 66 Gained a contact.
16 69 Aging Crisis. Owe 20,000 for medical bills.
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