Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Study Vacc Suit as a hobby. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Citizen (Colonist). |
2 |
27 |
Good fortune |
2 |
30 |
Promoted to Citizen (Colonist) rank 1. |
3 |
30 |
Continued as Citizen (Colonist). |
3 |
32 |
Gained a contact. |
3 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
34 |
Continued as Citizen (Colonist). |
4 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
36 |
Became a Scout (Courier). |
5 |
39 |
Glenda Welter's ship is damaged, and Glenda Welter have to hitch-hike Glenda Welter's way back across the stars to the nearest scout base. |
5 |
39 |
Gain 6 Contacts. Gain 1 Enemies. |
6 |
39 |
Became a Rogue (Thief). |
6 |
41 |
Glenda Welter spend months in the dangerous criminal underworld. |
7 |
43 |
Continued as Rogue (Thief). |
7 |
46 |
Involved in a feud with a rival criminal organization. |
7 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
47 |
Continued as Rogue (Thief). |
8 |
51 |
Arrested |
9 |
51 |
Became a Prisoner (Fixer). |
9 |
54 |
A guard takes a dislike to Glenda Welter. |
10 |
55 |
Switched to Prisoner (Inmate) with previous rank. |
10 |
56 |
The warden takes an interest in Glenda Welter's case. |
10 |
59 |
Paroled from prison. |
11 |
59 |
Became a Drifter (Barbarian). |
11 |
63 |
Betrayed by a friend. One of Glenda Welter's Contacts or Allies betrays Glenda Welter, ending Glenda Welter's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
63 |
Retired at age 63. |
12 |
63 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
66 |
A notable academic consults with Glenda Welter about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |