Retired 3rd Officer Golda Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 69 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 5 (-1) 3 (-1)111253
Tenacious, Sarcastic, Sun-kissed skin
 
Skills
Admin 0
Animals 0
Astrogation 0
Broker 1
Carouse 1
Diplomat 0
Drive 0
Electronics (Computers) 2
Engineer (Life Support) 1
Engineer (M-drive) 1
Engineer (Power) 1
Jack-of-All-Trades 1
Leadership 2
Mechanic 3
Persuade 1
Profession (Hostile Environment/Contaminent) 1
Science (Social Sciences/Belief) 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Team Leader24
Merchant Merchant Marine 3rd Officer37
Drifter Scavenger 01
 
Name Type Affinity Enmity Power Influence Species
Brad Collins Ally 3 0 5 2 Libert (M/40)
Mariah Stevens Contact 1 1 0 0 Libert (F/17)
Mariah Stevens is particularly unusual, such as an artificial intelligence or very alien being.
Mariah Stevens has life-changing event that creates new responsibilities.
Mariah Stevens is particularly unusual, such as an artificial intelligence or very alien being.
Roger Sabilline Contact 2 1 3 1 Libert (M/35)
Mellie McRoddon Rival 1 2 1 3 Libert (F/44)
Fanny Hawdon Ally 4 0 0 2 Libert (F/53)
Lyman Suchet Contact 1 2 1 1 Yilean (M/30)
Albin Hawdon Ally 3 0 2 1 Libert (M/27)
Albin Hawdon's influence is diminished.
Lew Austin Enemy 0 3 1 3 Libert (M/57)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 21 Golda Clubb is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Continued as Believer (Missionary/Humanitarian).
2 25 Golda Clubb faith is shaken.
3 26 Voluntarily left Missionary/Humanitarian
3 26 Failed to qualify for Surveyor (Scout).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 28 Make an unexpected connection outside Golda Clubb's normal circles. Gain a Contact.
4 30 Continued as Merchant (Merchant Marine).
4 31 Make an unexpected connection outside Golda Clubb's normal circles. Gain a Contact.
4 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 34 Continued as Merchant (Merchant Marine).
5 35 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 38 Continued as Merchant (Merchant Marine).
6 39 Befriend a useful ally in one sphere. Gain an Ally.
7 42 Continued as Merchant (Merchant Marine).
7 46 Forced to muster out.
8 46 Failed to qualify for Physician (Scholar).
8 46 Became a Drifter (Scavenger).
8 50 Drafted into Merchant Marine
9 50 Returned to Merchant (Merchant Marine).
9 51 Make an unexpected connection outside Golda Clubb's normal circles. Gain a Contact.
9 54 Forced to continue current assignment.
9 54 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 54 Aging Crisis. Owe 20,000 for medical bills.
10 54 Retired at age 54.
10 54 Continued as Merchant (Merchant Marine).
10 55 Befriend a useful ally in one sphere. Gain an Ally.
10 58 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 58 Aging Crisis. Owe 10,000 for medical bills.
11 58 Voluntarily left Merchant Marine
11 58 Returned to Believer (Missionary/Humanitarian).
11 60 A romantic relationship ends badly. Gain a Rival or Enemy.
11 62 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 62 Aging Crisis. Owe 40,000 for medical bills.
12 62 Continued as Believer (Missionary/Humanitarian).
12 65 Golda Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 66 Forced to muster out.
13 66 Aging Crisis. Owe 30,000 for medical bills.
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